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Senior Member
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Posts: 341
Join Date: Jun 2011
Location: In a house
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Handguns v2.0 -
01-08-2012, 12:47 PM
All you need to know in the game.
Handguns is a zombie survival game. With lots of weapons and nonstop zombies. See how long you'll survive.
Surprisingly under 10mb, but I hope you'll won't be dissapointed.
Tell me how I did, it will help for future game. Download v2.1, v2.0 is broken.
V1.1 includes
--6 weapons
--5 zombies respawning
--store
--waves (difficulty increasing)
--neverending zombies
V2.1 added
--fixed guns
--fixed glitches
--able to see if hitting
--added range to straight shooting guns such as Machine Gun, and Handgun.
--4 Bosses
here's a few tips off the bat: but double handguns as soon as you can, and shotgun has critical hits when up close.
The bosses are hard to beat, so don't throw your mouse into the computer. I beat them all, so yeah, they are beatable.
p.s. quick turn is A and S
Last edited by InsertName; 05-08-2012 at 09:33 PM.
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Senior Member
Status: Offline
Posts: 341
Join Date: Jun 2011
Location: In a house
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01-08-2012, 12:53 PM
now its up
__№_₤⅞__
Handguns: http://www.alice.org/community/showthread.php?p=45349
MINECRAFT IN ALICE: http://alice.org/community/showthread.php?p=48208
My Stupid Animations: http://alice.org/community/album.php?albumid=119
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Super Moderator
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Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
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01-08-2012, 09:55 PM
Interesting.
I like the weapon selection, and the mechanics seem promising. The concept of invisible weapons is interesting too. Are they mime guns? Are the zombies just hallucinations and his weapons are him fighting to gain his sanity back? The possibilities are many and varied.
I do have a problem with the actual bullet collision. It only seemed to work when I was very close to the zombie. Also, most weapons are weaker than they should be. The shotgun should be a one-hit kill with short range, low ammo, and slow reload. The minigun should be extremely fast and powerful, but slow to start and reload (and maybe so heavy that the character can't run or jump). These are the conventions that people expect when playing FPS games.
In short, a very nice piece of work. Good job so far.
Last edited by x2495iiii; 01-28-2012 at 01:00 PM.
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Senior Member
Status: Offline
Posts: 341
Join Date: Jun 2011
Location: In a house
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01-08-2012, 10:24 PM
like I said a work in progress. It going to be flashy and to the point, Fast paced shooting and survival.
This is the basic mechanics down , I will add technical stuff later on. I always do even if you don't notice it. It's in every game I make.
1 thing about the shotgun the zombies' health and speed increase every lvl (more might show up too). So lets say now speed is 2 seconds to move 3 meters, and health is at 100. in 10 waves the health and speed will double. I dunno if the shotty up close will be one hit KO for crit. what would you say x?
__№_₤⅞__
Handguns: http://www.alice.org/community/showthread.php?p=45349
MINECRAFT IN ALICE: http://alice.org/community/showthread.php?p=48208
My Stupid Animations: http://alice.org/community/album.php?albumid=119
Last edited by InsertName; 01-08-2012 at 10:31 PM.
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Super Moderator
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Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
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01-09-2012, 07:08 AM
Shotty up close should be a one hit kill for at least the first five waves or so. Careful not to upgrade the zombies' speed too much, or they'll all be able to just run up and kill the player at the same time before he can do anything about it.
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Member
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Posts: 16
Join Date: Dec 2011
Location: Netherlands
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01-11-2012, 02:47 AM
Wow..Nice detail of guns..Good to know that it has 6 weapons..I like the attached file you had shared..
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Senior Member
Status: Offline
Posts: 341
Join Date: Jun 2011
Location: In a house
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01-19-2012, 03:27 PM
Next version going to added on Sat if I can, it will have added a lot more technical addons and some physical addons.
Quick question: Should the zombies have walking animations?
__№_₤⅞__
Handguns: http://www.alice.org/community/showthread.php?p=45349
MINECRAFT IN ALICE: http://alice.org/community/showthread.php?p=48208
My Stupid Animations: http://alice.org/community/album.php?albumid=119
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Super Moderator
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Location: Somewhere in the Continental U.S.
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01-19-2012, 03:51 PM
Your call. It'll mean less zombies onscreen at once, and you'll have to make your own, since zombies don't typically stroll like the built-in walking people do.
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Senior Member
Status: Offline
Posts: 341
Join Date: Jun 2011
Location: In a house
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01-19-2012, 03:56 PM
okay then, not now, but I'll make some death animations. they should be fun :P
__№_₤⅞__
Handguns: http://www.alice.org/community/showthread.php?p=45349
MINECRAFT IN ALICE: http://alice.org/community/showthread.php?p=48208
My Stupid Animations: http://alice.org/community/album.php?albumid=119
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Senior Member
Status: Offline
Posts: 341
Join Date: Jun 2011
Location: In a house
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01-22-2012, 04:03 PM
Handguns V1.1 out now!
__№_₤⅞__
Handguns: http://www.alice.org/community/showthread.php?p=45349
MINECRAFT IN ALICE: http://alice.org/community/showthread.php?p=48208
My Stupid Animations: http://alice.org/community/album.php?albumid=119
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