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gangnam
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Default 09-22-2012, 06:08 PM

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Originally Posted by jediaction View Post
Careful timing. I make the arms go up and down, and then after a slight delay, the hands start moving so it looks like a more fluid animation.
How did you get the arms to cross? I can't get the arms to to move. It usually comes off the body.

Last edited by gangnam; 09-22-2012 at 06:14 PM.
   
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jediaction
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Default 09-22-2012, 07:56 PM

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Originally Posted by gangnam View Post
How did you get the arms to cross? I can't get the arms to to move. It usually comes off the body.
oh, that is because the model has very well done sub parts. The model is high quality, which is one reason I use it for my animations. It works the best so far.


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David B
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Default 09-27-2012, 06:34 PM

What the heck is this anyway? I saw Saturday Night Live did something with it, but I had no idea what it was...
   
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jediaction
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Default 09-27-2012, 09:11 PM

Gangnam Style? Look it up on YouTube and you'll see.


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arty-fishL
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Default 09-28-2012, 12:10 PM

That's an interesting Psy / Master Chief cross breed you have there.

As for the glitches aforementioned, I would usually remedy character movements going off by never physically moving their parts, but by using poses instead. If you really have to move their parts, them dummies vehicled to the character are the best choice.

The "turn to face" resize glitch is really annoying. If the turn to face is to be done instantaneously, then "constrain to face" works without the resizing glitch, but it has no animation. A way I used of getting around the glitch before was by using basic trig in a function to calculate the angle between the objects and then having it turn the equivalent rotations; this can be quite useful for AI, because you can put variations on the angle and have a random uncertainty therefore.


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jediaction
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Default 09-28-2012, 10:19 PM

I never used poses much. I never really found a use for them. Next time, I'll try using those. Thanks.


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InsertName
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Default 09-30-2012, 10:43 AM

Quote:
Originally Posted by jediaction View Post
I never used poses much. I never really found a use for them. Next time, I'll try using those. Thanks.
You never use poses??? I always use them, that's how I make 90% of my animations.

A little example I made awhile ago using poses.
Attached Files
File Type: a2w Samurai test animations.a2w (949.7 KB, 6 views)


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Handguns: http://www.alice.org/community/showthread.php?p=45349
MINECRAFT IN ALICE: http://alice.org/community/showthread.php?p=48208
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Last edited by InsertName; 09-30-2012 at 11:03 AM.
   
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jediaction
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Default 09-30-2012, 12:18 PM

Yeah, unfortunately. I never really had a reason to use them. That's very good. I'm surprised I never used them. Hopefully this will make all my animations much better.


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