It seems a bit thin to me. Just sayin'. A few hours ago I was also searching for the Gravity Hammer, found two nice-ish ones. One required me
$10 to pay for Garry's Mod for Half Life, which I did not intend on doing. It looked nicer. Another was some
~2400 poly incarnation for WoW that I don't want to figure out how to port into Max. The first one I found however, was
some exceedingly fancy thing on youtube that is not available anywhere. How unfortunate. IMO that one was probably the best available.
Edit: Here's the 1600 poly incarnation for WoW. It's in .obj form so it can be imported by most model editors available. I would be surprised if there was one that couldn't, actually.
Reason I did not finish the job: Like hell I'm doing the UV maps for this thing.
Key: UV Maps... Are not hard to do. They are complicated and time consuming. Despite the complication, they are not hard, but more often than not, it is the most difficult thing for a 3d artist to do because of how annoying it is. -Pretty much all you're doing is moving polygons across a 2d plane—It's like you're making the design for a very complicated papercraft. The fact that it's as if you're doing the UV Map for someone else's work is all the worse.
-If you want me to do the smoothing for you once the UV's are done, I can do that.