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jediaction
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Default 06-09-2011, 05:20 PM

Hmm, no math errors...that means it is not the newest version, but try it anyway


Website: www.salokingames.com
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Nighthawk0973
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Default 07-19-2011, 09:00 PM

Because of my Halo: The Generator, review, zero wanted me to review this game as well, here goes:

(If you guys don't already know the formula of my reviews, view the 'Halo In Alice' thread and check out it's review that I made or just take a guess on what my reviewing system goes like)


------------------

Snowfire Game Presents....

Sky Warrior: The Review

Presentation
------------
Sky Warriors GUIs are ok. The buttons are displayed in a very neat fashion and they look good too. They are also readable and don't feel to big or too small. My one issue with the GUI is that your spaceship is the cursor for this. Why is this so bad? The ship moves slower because of a development decision. That makes the GUIs slower than they should be. This isn't the greatest problem in the world and it's probably just me being picky, but in my opinion there should've been some mouse-click avaliability there. Other than that the controls are layed out fine and the credits are good and apealing. Unlike your standard video game credits, which is merely the developers trying to cram all the names into the screen in a scrolling fashion before they run out of space, creating small words that is pointless to read, you get a nice view of some eye-friendly text while you give your fingers a break from killing boss fights. There's no story, but that's acceptable since this is an arcade-style game. The small cinimatics that show a boss fight approching (etc.) are nice too. Upon proof reading I also came across this one issue: you use the ship to select menu icons but the games controls aren't displayed until after you start playing, people who want to configure options before they originally play must figure things out for themselves

Audio/Video
-----------
This game looks great. Dispite being an alice game, it manages to show some uniqueness in the visual style and instead of looking like alice, it looks like a 3D, side-scrolling, arcade shooter that you'd find at one of those arcades attached to the mall. That's not to say the visuals are perfect, while viewing the constantly moving background looks nice without being overwhelming, there could've been more visual variety. Possibly a new background each boss fight? It's especially dissapointing this wasn't acomplished since there was only 3 bosses to begin with. On the bright side of things you can change to a different theme in the options menu but in the end you're seeing the same blur of animation throughout the entire course of the game. The sounds of the game are perfect. Everything sounds realistic and they don't ever lag or overlap and sound horrible. The music is also stunning making you never want to play this game without wearing your headset or having your speakers plugged in.

Gameplay
---------
The gameplay is a simple Side-Scroll shooter. What makes this so special? It's tough, really tough. Unlike alot of Alice games (that you'll find on this community, mostly by new alice users who made the game for school), where you'll be able to beat it in one running of the world unless you come across a bug, this game will have you useing alices restart button quite alot. It's difficult on the easiest difficulty settings, and there are harder difficulty settings to choose. There's even a 'Rediculous' mode which pits you against all 3 boses at once, you can even make this mode harder!

Replay Value
------------
As I mentioned earlier, there are lots of extra difficulty tweaking you can do, and you can tweak things like the bullet type as well. This will be keeping the game on your screen for a while. Unfortunately there are no other modes, and no easter eggs or acheivements.

The Verdict
-----------

Presentation - 9.0/10
Audio/Video - 9.0/10
Gameplay - 10/10
Replay Value - 8.5/10

Final Score - 9.0/10(Impressive)

Note: I won't be reviewing the second game. Sorry It does take about a half hour to write these reviews... So long in fact that there has never been an occasion where the forums don't log me out for inactivity before I can finish posting. That's why I copy the contents of the review before I submit!
   
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jediaction
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Default 07-20-2011, 12:22 PM

I don't agree with your replay value. This game has no replay value. Difficulty does not count, but if you are adding that than that is a different story. Btw, a half an hour...IGN guys play the whole entire game! But yah, this is Alice so....good job!


Website: www.salokingames.com
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ElectricKirby
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Default 07-20-2011, 12:42 PM

Quote:
Originally Posted by Nighthawk0973 View Post
Because of my Halo: The Generator, review, zero wanted me to review this game as well, here goes:

(If you guys don't already know the formula of my reviews, view the 'Halo In Alice' thread and check out it's review that I made or just take a guess on what my reviewing system goes like)


------------------

Snowfire Game Presents....

Sky Warrior: The Review

Presentation
------------
Sky Warriors GUIs are ok. The buttons are displayed in a very neat fashion and they lookblah blah blah lots of text


Note: I won't be reviewing the second game. Sorry It does take about a half hour to write these reviews... So long in fact that there has never been an occasion where the forums don't log me out for inactivity before I can finish posting. That's why I copy the contents of the review before I submit!
When you log in make sure you have it set to "Keep Me Logged In" or whatever synonym the forum login has... I haven't logged out in months.


My Favorite Resources:
Uploading Images - http://tinypic.com/

File Sharing - http://www.4shared.com/

Textures - http://www.filterforge.com/

Convertible Game-Ripped Models - http://models-resource.com/

Music - http://www.brawlcustommusic.com/gamelist
   
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zero00
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Default 07-20-2011, 03:41 PM

Quote:
Originally Posted by jediaction View Post
I don't agree with your replay value. This game has no replay value. Difficulty does not count, but if you are adding that than that is a different story.
Why doesn't difficulty count towards replay value?


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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sfunk
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Default 07-20-2011, 04:16 PM

Difficulty has always counted towards replayability, there were never achievements or trophies or whatever is out on the major consoles now, back in the day on the atari or nes or even sega, games would be so hard you were more than likely never be able to finish them without resorting to cheating or devoting your life to perfect the game(billy michael) which some games were easy but those were usually the ones you would never replay again, and today, people have it sooo easy with a save/checkpoint system that I personally find it to ruin games since they really are not that difficult anymore, even Halo's legendary or COD's veteran I find mind numbingly easy


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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