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Mr Kidnapper
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Default 12-20-2011, 10:21 PM

A model has to be less than 10,000 polys in each subobject to fit the .ASE standard. It's not even Alice, it's just an old format. In the case of google warehouse models, they're either 100 different subobjects or 1 very large subobject. Usually the latter. Unfortunately no matter how well organized an average sketch-up user is, they tend to not understand this concept:

It's bad modeling conventions to weld an object if they don't fit the topology already, for example the little box pattern things you see on top of castle walls. They tend to increase poly count far more than necessary—they shouldn't be completely attached to the rest of the wall. I blame this lack of conventions on Sketchup's misleading hiding of edges. If some users actually knew how bad welding objects at random screwed up their model they would probably do it less. So, as the picture says, Welding: Avoid at all costs. That picture was in the sketchup tutorial from a few weeks ago.
At any rate, instead of cutting that castle into different subobjects I recommend you simply get these castle tiles and make one.


What I meant.

Last edited by Mr Kidnapper; 12-20-2011 at 10:41 PM.
   
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dakota95
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Default 12-21-2011, 09:20 PM

Quote:
Originally Posted by Mr Kidnapper View Post
A model has to be less than 10,000 polys in each subobject to fit the .ASE standard. It's not even Alice, it's just an old format. In the case of google warehouse models, they're either 100 different subobjects or 1 very large subobject. Usually the latter. Unfortunately no matter how well organized an average sketch-up user is, they tend to not understand this concept:

It's bad modeling conventions to weld an object if they don't fit the topology already, for example the little box pattern things you see on top of castle walls. They tend to increase poly count far more than necessary—they shouldn't be completely attached to the rest of the wall. I blame this lack of conventions on Sketchup's misleading hiding of edges. If some users actually knew how bad welding objects at random screwed up their model they would probably do it less. So, as the picture says, Welding: Avoid at all costs. That picture was in the sketchup tutorial from a few weeks ago.
At any rate, instead of cutting that castle into different subobjects I recommend you simply get these castle tiles and make one.


What I meant.

cool. Could you please convert them for me?


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Mr Kidnapper
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Default 12-22-2011, 12:57 AM

Castle Pieces.zip
   
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dakota95
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Default 12-22-2011, 07:51 PM

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thanks.


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dakota95
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Default 12-24-2011, 08:09 PM

Can someone convert an archer for me? Just an archer with his bow up looking like he is going to shoot.

this is an awsome archer that I'd like.

http://sketchup.google.com/3dwarehou...72&prevstart=0

The only sub-part I really need is the arrow. Please convert for me. Eventually I will learn how to use blender but for now could someone else do it for me?

Thanks in advance


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agoldman
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Default 12-28-2011, 11:08 AM

where are the converted models located?
   
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x2495iiii
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Default 12-28-2011, 01:52 PM

Mostly here

http://alice.org/community/showthread.php?t=7113


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TauTrumpsPi
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Default 01-01-2012, 06:29 PM

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Originally Posted by x2495iiii View Post
Go Arty!


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arty-fishL
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Default 01-01-2012, 10:07 PM

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Originally Posted by TauTrumpsPi View Post
Go Arty!
Hooah!


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dakota95
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Default 01-23-2012, 04:43 PM

BUMP

Can someone convert an archer for me? Just an archer with his bow up looking like he is going to shoot.

this is an awsome archer that I'd like.

http://sketchup.google.com/3dwarehou...72&prevstart=0

The only sub-part I really need is the arrow. Please convert for me. Eventually I will learn how to use blender but for now could someone else do it for me?

Thanks in advance


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