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Infiltration 2 (Engine Beta)
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Chris101b
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Default Infiltration 2 (Engine Beta) - 12-11-2008, 04:33 PM

I just thought that I would post what I have made over the past few days. If you have any suggestions/problems just tell me. I am also posting this because if I need help, then you will have what I have so far right in front of you. Here are the controls so far:

Arrow Keys: Walk/aim
Space: Shoot (Have not added bullets yet)
F Key: Zoom in/sniper mode
R: Reload
D: Roll left
G: Roll right
E: Quick turn 90 degrees left
T: Quick turn 90 degrees right
J: Hurt yourself (To test the health system)
Enter: Stop music

Note: Below is the most recent version.
Attached Files
File Type: a2w Infiltration 2 Engine (V11.5).a2w (11.34 MB, 438 views)

Last edited by Chris101b; 12-16-2009 at 05:37 AM.
   
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Chris101b
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Default 12-11-2008, 09:06 PM

The Infiltration 2 (Engine Beta V2)

Additions:

1. Added a working snipe mode (No bullets yet)
2. Added the burst fire shooting mode (No bullets yet)
3. Added shooting flash effects
4. Added temporary sound effects

(Remember, this is just an engine beta, which means that there is no one to shoot and no story. I want to get the gameplay right before I start with the actual story)

Any questions/comments/ideas are welcome.

NOTE: Download the latest version in the first post

Last edited by Chris101b; 12-09-2009 at 08:53 PM.
   
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Default 12-12-2008, 06:30 PM

Infiltration 2 Engine Beta (V3)


1. Made it so that only 1 flash appears when in sniper mode
2. Made it so that the camera tilts up when the sniper is shot
3. Made it so that when the sniper is shot and the scope aims up, the camera stays at the same height. It doesn't slowly rise up over time.
4. Added the overheating gun barrel feature (The sniper is considerably more powerful than the burst shot, so when it is fired, the barrel overheats and you cant shoot at all for 7 seconds. This balances out the fact that the sniper is a much powerful weapon than the burst. If you are going to shoot with the sniper, make it count)
5. Better synced the flash from the barrel to the movement of the gun
6. Increased the time between burst shots slightly

Please do not hesitate to tell me what you think of the "engine" that will drive Infiltration 2. Give me your comments, suggestions for features, what did you like/dislike, or tell me if you have had any problems.

NOTE: Download the latest version in the first post

Last edited by Chris101b; 12-09-2009 at 08:53 PM.
   
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Default 12-14-2008, 12:52 AM

Can I get some feedback? Silence scares me.
   
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Default 12-15-2008, 08:54 PM

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Originally Posted by Chris101b View Post
Can I get some feedback? Silence scares me.
Be careful - silence may be better than the other options.

Actually it looks like an interesting concept - but with a quick look I really have a hard time figuring out what you are trying to do. Working through the events in detail (with no comments) - and trying to figure out what is happening - is sort of like one of the games where you just wander around looking for treasure.

My suggestion would be (1) to start working on an introduction/instruction screen and and a help package and (2) add some comments to the code if you want serious feedback.
   
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Default 12-15-2008, 09:44 PM

That is a good idea. Ill add that in v4 of the program. Basically what I am doing is that I am getting the gameplay of the game down pat before I go into making the story and everything. I want to get rid of any glitches and want to show what the gameplay is going to be like. Also, if I'm stuck, you will have my up to date world right in front of you. It is basically a beta so that I can iron out the flaws. I will add all that information when I upload the fourth version on here soon. I just wanted some kind of feedback. If people found any glitches or if anyone had any thoughts on what I could add. Anyway, thanks for the heads up.

Oh and about adding notes to the code... it is really hard to try and explain the coding because I have put a lot of complicated stuff in there that is hard to explain in typing. There are a bunch of boxes underground that tell the program what to do. I tell the bounding box to come on and off for certain ones when I want something to happen. For example, I told the program that (Just making up something) when SPACE is pressed if box1 bounding box is showing do a burst shot, and if not, do a sniper shot. Well when you hold the sniper button, the bounding box of box1 becomes visible. That is why when you hold the F key, down, you snipe instead of shoot a burst. What kind of feedback I was really looking for was something like ideas, or anything that you liked or didn't like, or think that I should change. Stuff like that so that I can make changes to the gameplay now before it is too late. Thanks for the heads up. Ill add directions into the game now.

Last edited by Chris101b; 12-15-2008 at 10:02 PM.
   
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Default 12-18-2008, 12:48 PM

Well, V4 is done right now and I still have a lot to add (maybe). So here is a list of changes that I made. (special thanks to x2495iiii for helping me with the whole reloading thing)

1. Fixed a “Teleporting” problem with re-leveling camera when sniping
2. Added all sniper sounds
3. Added burst fire sounds
4. Synchronized the burst fire timing, and sound timing to play at the same time
5. Added a targeting reticule to the sniper scope
6. Made it so that you cannot shoot when going into snipe mode and coming out of it if you do not shoot (During zooming and un-zooming animation)
7. Fixed a minor “Side walking glitch” (The character was running into the smoke from the gun and moving to the right when walking in sniper mode)
8. Made it so that after you shoot, you cannot get out of sniper mode until your camera goes back level again.
9. Added notes to the game to give basic info and tell you how to play (It is in the main code box)
10. Added a reload feature to the game. You have 5 shots before you have to reload (will add permanent animations later)
11. Made it so that you cannot shoot the burst shot or zoom in with the sniper while reloading.
12. Made it so that you cannot reload while shooting the burst shot.

Please leave feedback... positive or negative, I dont care, just leave something that I can possibly make changes off of.

NOTE: Download the latest version in the first post


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Last edited by Chris101b; 12-09-2009 at 08:53 PM.
   
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x2495iiii
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Default 12-18-2008, 12:54 PM

Am going to try it right now. I'll leave feedback in an edit.

Very impressive, in my opinion. Has great potential. If you need any more help, don't hesitate to ask. Also, if you have any opinions or ideas for my worlds, go ahead and shout those out too.

(I'm finally a senior member! Sweet!)


(')>

Last edited by x2495iiii; 12-18-2008 at 01:01 PM.
   
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Default 12-18-2008, 04:21 PM

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Originally Posted by Chris101b View Post
Oh and about adding notes to the code... it is really hard to try and explain the coding ...
I agree that an explaination is very hard to do in comments - but what is really helpfull is some sort of header information like "this section of code handles aiming of the gun", etc.

Usually, if you know what a section of code is supposed to do, you can figure it out from there. But if you have no idea of the goal - it's a treasure hunt without a map.
   
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Default 12-18-2008, 10:59 PM

There is no goal. It is just a beta, a test. There is no goal and no reward. It is just a world that I am using to test the gameplay aspect of the game (Shooting, animation, sniping, etc) I want to get the character movements and stuff down before I make the actual game. Ill tried to add coding clarification but it wouldn't let me add anything in the Event Box. That is why I am having trouble explaining things. Any ideas?


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