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room14
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Default 10-18-2011, 04:31 PM

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Originally Posted by InsertName View Post
It was weird, some times it would work, and some times it moved me so far away it took 15 second to get back to the cube. It's the same collision

if distance in front of is < than 0.8
move 0.85 meters away in 0.04 seconds.
you have to make the {Item from walls} to all the wall variables. other wise it uses a pasific wall to do collision.

{Edit} Are you doing the memory saving thing?
if so, don't you have to change the walls as you move?


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Last edited by room14; 10-18-2011 at 04:50 PM.
   
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Default 10-18-2011, 04:47 PM

oh, also you shouldn't use move away from method. because sometimes it lift the character off the ground.


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DensetsuNoKaboom
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Default 10-18-2011, 07:33 PM

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oh, also you shouldn't use move away from method. because sometimes it lift the character off the ground.
If the axis of the moving-away object and that of the moved-away-from object are at the same height, then it'll be fine, otherwise the objects may sink into or lift off the ground.


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Default 10-18-2011, 09:11 PM

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Originally Posted by DensetsuNoKaboom View Post
If the axis of the moving-away object and that of the moved-away-from object are at the same height, then it'll be fine, otherwise the objects may sink into or lift off the ground.
yeah, but you see, even if it is slightly above it will lift off.


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