05-03-2010, 06:51 AM
This is how I did it:
I used GCFScape for extracting the map map out of the gcf package.
Then I used BSPViewer for converting the map to 3ds and extracting its textures.
Afterwards, I converted the .3ds to .fbx with Blender3D because 3ds max didn't like GCFScape's way of making 3ds files.
Then I opened up 3ds max and loaded the .fbx file.
I deleted the root which was generated by blender and used something else as the root for all the parts.
Then I saved it as .ase and made a program which renamed every subparts to part# so that Alice would not complain so much about the names.
The last part is to import the new fixed .ase file into Alice.
Save it as an .a2c/.a2w and you're done.
Btw: here is the de_dust2 map you requested.
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