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jediaction
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Default 04-02-2010, 05:49 PM

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Originally Posted by zenteo View Post
The program is entirely made by me ^^
There's no website, I just a little project of mine which wanted to share with you guys : )

Here's the source code for those who's intrested...
It's a bit of a mess, but the important thing is that it works ;D
It seems so easy, where are the instructions for the program. I want to get better at it and know it clean and smoothly not rough


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zenteo
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Default 04-02-2010, 06:12 PM

The registration is free, it's not a demo. Just click at Help->Register Product.

You'll have to have a hotmail/live account in order to register.
The registration must be done in Internet Explorer, otherwise it doesn't work(I don't know if it the same issue on Firefox since I use Google Chrome).

You will learn the instructions and all that stuff by looking at tutorials, sample code and by trying to reconstruct other programs, like Notepad or something...
If you want to do it the hard way, then read a book or something. Just as you, I haven't red a single book about programming.

The sourcecode for the terrain builder is messy because it consists of too many different task, mixed together into a giant soup.

In the soup, you will find the code for building the zip, creating the heightmap-list-variable, creating the heightvalues, generating the normals(in order for Alice to calculate the lighting and the backface culling), generating the suitable texture, generating a random heightmap, converting big-endian values to little-endian(since Alice's mesh-file are little-endian) and so on...

Btw, the terrainbuilder is the program that generates the terrain. The terrainbuilder interface is just a shell which extracts the terrain builder and runs it.
In other words: If you want to look at the terrain builder's source code, forget about the terrain builder interface project.

Last edited by zenteo; 04-02-2010 at 06:25 PM.
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Default 04-02-2010, 08:00 PM

ok


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King Gamer(gorit)
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Default 04-03-2010, 01:56 PM

Ok, I neeeed a way to generate height maps from objects. I will search it but however I doo not think there is a easy way too do it.
P.S. Sorry for messed up spelling my hands arent used to my keyboard yet.
   
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Default 04-04-2010, 07:12 AM

My hands are still not used to my key board and ive had it for like 6 months


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zenteo
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Default 04-04-2010, 12:16 PM

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Originally Posted by King Gamer(gorit) View Post
Ok, I neeeed a way to generate height maps from objects. I will search it but however I doo not think there is a easy way too do it.
P.S. Sorry for messed up spelling my hands arent used to my keyboard yet.
You could try to open the 3D object in Blender(or an other program) and render the top-view without shadows in order to get the texture, then render the output as heightmap.

Take a look here:
http://wiki.blender.org/index.php/Do...p_from_a_Plane

I think you could, for instance, create a heightmap from a CS-map with this method.

Last edited by zenteo; 04-04-2010 at 12:19 PM.
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King Gamer(gorit)
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Default 04-04-2010, 02:23 PM

Well zento that is a good idea however I think I just found out another way. There is a sketchup plugin for making heightmaps. I am going to try that. If I doesnt work I will export the model as an ase from sketchup via a plugin and do it in blender.
Yeah My 200th post
   
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Default 04-14-2010, 01:04 AM

OK, Can I host this pack on the A-TOM Studios website please. I will give you full credit for this and it would just mean for easy acess to it.
   
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zenteo
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Default 04-14-2010, 02:42 AM

Sure! Feel free to do whatever you want with it.

Btw, what's the url to your website? I would love to check in some time ; )

Last edited by zenteo; 04-14-2010 at 02:46 AM.
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Default 04-14-2010, 09:03 AM

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Sure! Feel free to do whatever you want with it.

Btw, what's the url to your website? I would love to check in some time ; )
The url is www.atomstudios.heliohost.org and a link to the sign up page is www.signup.atomstudios.heliohost.org. However it apears that they are doing maintanence and the site id down. I can not even get to there suport forums.
   
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