Quote:
Originally Posted by John_Clark
... hopening I wouldn't have to make my game as messy as I am going to now have to...
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One other problem is that the more objects, especially 3D objects, that you add the slower (and more likely to crash) Alice gets. You might just consider one object and have it disappear when "killed" - then change textures and have the same object reappear as a new target. Even simpler, you could just alternate textures on a billboard - us alpha level transparency to make the character's background disappear (there are a couple of examples in the forum but I can't remember the character's name).