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2nd Sky Warrior Experiment
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zero00
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Default 2nd Sky Warrior Experiment - 07-03-2012, 08:10 AM

I've decided to try some more experiments with the Sky Warrior games.

This world isn't very impressive at the moment, but the goal of this world is to create new bosses and enemies to fight.

The grey ball to the right is codenamed "Seeker". It is (or will be) an enemy with low health and simple attacks. At the moment, it needs to be glooed together.

Let's see what this experiment will bring!
Attached Files
File Type: a2w StartfromHereAgain.a2w (4.84 MB, 19 views)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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jediaction
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Default 07-03-2012, 09:22 AM

Awesome. Checking it out now.

Edit: Cool. I like the background stuff you are doing, but I think you should focus more on the actual game and not these test/experimental projects. It takes quite some time and you could be using that time on the real game.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
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New Experiments
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Default New Experiments - 07-03-2012, 12:48 PM

==========Additions===========
-Enemy Bullet Shooter from the Robotron-Like Game added (24 Enemy Bullets can be onscreen at once). Press 1 to fire.

-Enemy Bullets change properties before being fired. This means multiple enemies can fire different types of bullets by using only one bullet shooting object.
(To change bullet types, go to EnemyBulletShooter's EntityShoot method. Watch the "type" local variable, and change it to 0 or 1. If you do this ingame, it is recommended to wait until no bullets are onscreen.)

-Enemy Bullet Shooter's "Fire Rate Controller" removed. Bullets are shot ridiculous fast.

-Press 3 to Clear Screen of enemy bullets.

-Seeker's body absorbs bullets.
============================
Attached Files
File Type: a2w StartHere_V2.a2w (5.49 MB, 6 views)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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Unusual Idea
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zero00
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Default Unusual Idea - 07-03-2012, 04:57 PM

I just had this strange idea...

What if you could somehow take control of some of the bosses and use their weapons to fight other bosses?

I think I got the idea from Darius Gaiden. Watch how the player takes over the giant fish robot.

http://www.youtube.com/watch?v=3eS8is560Fk&t=58s

In this idea, the player is inside of the boss (somehow), and a targeting reticule appears on screen, showing where the boss is aiming.
Attached Images
File Type: jpg capture174.jpg (21.2 KB, 54 views)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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jediaction
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Default 07-03-2012, 07:37 PM

Maybe if your player got out of his ship, jumped on the boss, dis-appeared behind, heard some cartoon hit noises, and then hacked it so you could control it. That would be interesting.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
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Experiment 2
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Default Experiment 2 - 07-04-2012, 12:31 AM

======Additions=======
-Revolver Force added (No attacks, but it can be killed.)
-Seeker can be killed. (Respawns shortly afterward.)

-Background Changed Temporarily.

-New Player Animation: Possession
Press Enter, and the player will be enveloped in strange energy. The player is then compressed into a small energy beam and flies toward the enemy. If you hit a weakened enemy, you can assume direct control of its weapons.
(Not functional)
Attached Files
File Type: a2w StartHere_V4.a2w (7.43 MB, 2 views)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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