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Second attempt at making a person model
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sfunk
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Default Second attempt at making a person model - 07-14-2011, 05:14 AM

I tried making a Link model from the zelda series to use.,I did every part of this model myself, all the way from mesh configuring to texturing. (first time texturing such a difficult object)
Attached Images
File Type: jpg link.jpg (6.2 KB, 76 views)
Attached Files
File Type: a2c 3D__Link_model.a2c (1.13 MB, 9 views)


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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ElectricKirby
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Default 07-14-2011, 05:22 AM

e.o
Is that a... mustache?


My Favorite Resources:
Uploading Images - http://tinypic.com/

File Sharing - http://www.4shared.com/

Textures - http://www.filterforge.com/

Convertible Game-Ripped Models - http://models-resource.com/

Music - http://www.brawlcustommusic.com/gamelist
   
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jediaction
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Default 07-14-2011, 10:54 AM

Quote:
Originally Posted by ElectricKirby View Post
e.o
Is that a... mustache?
....I will review it

Feedback...

3D Link Model

Pros:


Low Poly
Good Looking on behind(I'm not talking about the butt)
Good Subparts


Cons:


Bad Texture
Bad Main Axis



Overall

65/100 by Chrome Games


This model is so much better than your last, but the main axis is bad. The textures are low but good enough at a distance, but the face is just unacceptable. The back of the model looks good but it got bad towards the front. Just fix it up a bit before reposting, but I know how hard it is to make a person so I appreaciate it. You doing better.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames

Last edited by jediaction; 02-15-2012 at 01:02 PM.
   
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x2495iiii
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Default 07-14-2011, 12:52 PM

It does look like a mustache from a distance. Still, it's vastly superior to anything could do.

Mine'd probably look more like it was made of legos and cardboard boxes.
   
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sfunk
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Default 07-14-2011, 02:14 PM

how is the axis bad? each subpart rotates exactly where a humans body part would rotate? unless you mean the entire object as a whole? which can be easily fixed by dummying it to a camera

EDIT: here is an example to show you that this object has perfect pivot points, all I did was rotate the sub parts with the tumble function and captured poses, it took less then a minute to do.
Attached Files
File Type: a2w link_perfect_pivot_points.a2w (1.30 MB, 9 views)


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn

Last edited by sfunk; 07-14-2011 at 02:28 PM.
   
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jediaction
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Default 07-15-2011, 07:19 PM

ok. ok.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
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Mr Kidnapper
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Default 07-16-2011, 04:39 AM

Quote:
Originally Posted by jediaction View Post
Quote:
Originally Posted by ElectricKirby View Post
e.o
Is that a... mustache?
HAHAHHAHAHAHAHA....
-
   
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sfunk
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Default 07-16-2011, 05:28 AM

Quote:
Originally Posted by x2495iiii View Post
It does look like a mustache from a distance. Still, it's vastly superior to anything could do.

Mine'd probably look more like it was made of legos and cardboard boxes.
Thanks X, and Mr. Kidnapper, whats the deal with your post?


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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