Alice Community  

Go Back   Alice Community > Alice 2 > Works-In-Progress

Reply
 
Thread Tools Display Modes
Turn-Based Game
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default Turn-Based Game - 03-28-2009, 12:02 AM

Here's my newest project: A Turn-Based Game!

This is only the very first version, so as of now it's only a fight between the player (who has some superpowers, like my personal favorite: telekinesis) and two monsters: a skeleton and a wolf.

Some things to know:

The skeleton is tougher but less accurate when attacking than the wolf. (Wolf has 70% accuracy, skeleton has 49%)

The run button doesn't do anything yet.

You can use your special attack twice, and it's five times as powerful as your normal attack.

You can only endure five attacks before you croak.

That should be it. Let me know if there are any bugs I've missed so far. Enjoy!


(')>

Last edited by x2495iiii; 04-06-2009 at 08:23 PM.
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 03-28-2009, 06:29 PM

Version one of the world: Just the fighting mechanics
Attached Files
File Type: a2w TurnBasedGame.a2w (1.44 MB, 39 views)


(')>

Last edited by x2495iiii; 03-31-2009 at 03:00 PM.
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 03-31-2009, 02:57 PM

Well here's the latest version. Enable the first method event at the top of the events list to see the opening cutscene of the story when you start the world. If you keep it disabled and press spacebar, you can trigger random battles (up to three monsters at a time, three different skeleton types and three similar wolf types.

Please report any bugs you find, and any suggestions you have would be greatly appreciated.
Attached Files
File Type: a2w TurnBasedGame.a2w (11.25 MB, 79 views)


(')>
   
Reply With Quote
Old
madden
Senior Member
 
madden's Avatar
 
Status: Offline
Posts: 322
Join Date: Mar 2006
Location: My own little world 0.0
Default 04-02-2009, 12:53 PM

Wow. Awesome job!
You have a new fan. ^^

And to answer your question, yes. Yes he is. XD


Check out my new website - http://www.freewebs.com/maddenuser/

Special thanks to the people who are supporting me...
Drjim, rich0e0rick, Chris101b, ZED, jediaction, x2495iiii, ("Robby"), gabe, JustasM, and Shadow Sovereign.


Games...

CSS - a sidescroler/adventure game.
CASE 1.01 - a escape the room/adventure game.
In the Black and White - a shooter/adventure game.
Field Of Wonder - a adventure game
C.R.E.S - a action/adventure game.

Can you eat 10 cookies in 5 seconds?
I did.
   
Reply With Quote
Old
Chris101b
Senior Member
 
Chris101b's Avatar
 
Status: Offline
Posts: 361
Join Date: Jun 2007
Default 04-09-2009, 12:45 AM

Wow, this is awesome!! I have a few ideas though. (I know you aren't done with it yet and might add some of this stuff later, but w/e) You should definitely add bars or numbers for health and power. As it is, I am having trouble telling how many more hits I can take before I die. I also came across a glitch when starting a random battle. Two enemies started off in the same spot. They were both on the right side. Other than that, I really like this game. I love the skeleton animation. : )


I am nowhere and everywhere at the same time.

www.facebook.com/chris101b
Xbox Live GT: Chris101b
Youtube: (You guessed it) www.youtube.com/chris101b
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 04-21-2009, 10:44 PM

thanks chris! I've fixed that glitch already, plus a couple of others and added an option which lets you maneuver through the attack menus at will instead of clicking the button then being forced to choose a target instead of going back. I also added a number that pops up for each attack made by/against you that shows the damage done. I've also cleaned up the wolf's attack animation (no little leg twitch before he lunges anymore) and streamlined the code so that there's less unnecessary repetition.

What I need now are some creative ways to use telekinesis in battle...

I've already thought of pushing, crushing, throwing into the air, tripping (by pulling their legs out from under them), repelling attacks, and possibly even cutting (though that'd be difficult to animate).

Any other ideas?


(')>
   
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2020, Carnegie Mellon University
Alice 2.x 1999-2012, Alice 3.x 2008-2012, Carnegie Mellon University. All rights reserved.