Alice Community  

Go Back   Alice Community > Alice 2 > Share Objects

Reply
 
Thread Tools Display Modes
Old
SirThorfinn
Senior Member
 
SirThorfinn's Avatar
 
Status: Offline
Posts: 232
Join Date: Sep 2010
Location: Some where Unreal!
Default 10-10-2010, 06:07 PM

Just wondering, do the guns your working on have subparts like removable clips and other things like that to make methods look better?


/|..__________________/\_
/ `---___________----_____|]-------<BLAM>------>
/_==o;;;;;;;;_______.:/
), ---.(_(__) /
// (..) ), ----"
//___//
//___//

<Youtube Page> (Not much there but maybe something you'll like) http://www.youtube.com/user/SirThorfinn?feature=mhum
<Xbox Live Gamertag> SirThorfinn

-----Friend of Thor-------------------------------------------
-----Spartans NEVER Die------------------------------------
All most anything on SirThorfinn is me... Almost.
   
Reply With Quote
Old
debussybunny563
Senior Member
 
debussybunny563's Avatar
 
Status: Offline
Posts: 852
Join Date: May 2010
Thumbs up 10-10-2010, 06:19 PM

Yep. And for many of them, I split the magazine as a subpart myself in Blender (splitting knowledge courtesy of x2495iiii).

i iz proud!

SPZdsjfkdfjl I'M A SPAZ!!!
djfdsjlfdkjlkajdkjas;lf;dsjf;dfjk;jds;kfa


One of the main things I looked for in a model (that is, before I learned how to cut it into subparts manually), was for the removable clip so that I could make reload anims for my FPS.

Sometimes I split other things (like the bolt for my AWM since there's a bolt-pull anim that I'd have to make, and the charging handle for my AA-12 that moves back and forth with each shot), but if it isn't critical, I just leave it the way it was.

I also learned how to join objects by meself, so if there are an excessive amount of subparts, I'll join them to make it easier on myself.

Wait a min, I'm gonna show you what the FAMAS looks like...

EDIT: 444th post. YEAH!!!

In the attached pic, the AWM and the FAMAS have the same texture applied, but they obviously look different.
No matter what texture I use for the FAMAS, it somehow always manages to convert it into a solid color.
Attached Images
File Type: jpg famasproblems01.jpg (91.7 KB, 36 views)


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.

Last edited by debussybunny563; 10-10-2010 at 06:24 PM.
   
Reply With Quote
Old
SirThorfinn
Senior Member
 
SirThorfinn's Avatar
 
Status: Offline
Posts: 232
Join Date: Sep 2010
Location: Some where Unreal!
Default 10-10-2010, 06:28 PM

IDK maybe you need a new model or if you downloaded the Famas to download it a gain and covert it or something. I wouldn't know but that is weird.


/|..__________________/\_
/ `---___________----_____|]-------<BLAM>------>
/_==o;;;;;;;;_______.:/
), ---.(_(__) /
// (..) ), ----"
//___//
//___//

<Youtube Page> (Not much there but maybe something you'll like) http://www.youtube.com/user/SirThorfinn?feature=mhum
<Xbox Live Gamertag> SirThorfinn

-----Friend of Thor-------------------------------------------
-----Spartans NEVER Die------------------------------------
All most anything on SirThorfinn is me... Almost.
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 10-10-2010, 08:26 PM

You need to make a new material for it that has proper texture coordinates and sizes. This can be done in Blender, but it's supposedly easier in 3ds Max.

Not entirely sure how to do it in Blender, but the internet probably does. Google it up, friend.
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 10-28-2010, 09:58 AM

Quote:
Originally Posted by SirThorfinn View Post
I'm making a FPS and in the beginning i want to have a tutorial were the player shoots at targets (like at an indoor gun range with the body like target) i don't know much about the object making part of Alice so any help in appreciated.

I would like objects like these...

Attachment 3668
Attachment 3669

Thanks
I made a target game once. Its called Shooting Yard or something


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2020, Carnegie Mellon University
Alice 2.x 1999-2012, Alice 3.x 2008-2012, Carnegie Mellon University. All rights reserved.