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WoW based world
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Delpenator
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Default WoW based world - 12-20-2009, 09:13 AM

Problems:
1. Only 2 spells working: Spell2 for mage and warlock
2. not very effecient programming
3. Probably should have used functions instead of a few methods
4. Rogue doesn't work(couldn't find a model, and combat was hard)
5. Bad graphics (any WoW related models appreciated)
6. Cannot stop auto attack
7. Enemy does not run toward player and attack (easy fix)
8. No collision detection (although there is nothing to collide with)
9. Spells not working, including racial traits (haven't gotten to it)
10. ALL the methods are in the world class (yes i know that's annoying)

Future Improvements:
1. Fix problems
2. Better combat (including possibility to miss)
3. more spells and leveling
4. Quests
5. Possibly inventory, looting, and buying items
6. better models (again, any models appreciated)
7. Better landscape (i.e. buildings, trees, etc.)
8. improve the random walk (it's pretty choppy)
9. Making a game off of this, that has only a master class
10. Improved movement (i only used the default event with arrow keys)
11. Better enemy respawn(only respawn if you keep them targeted for 30sec)

Only, things i really need help on:
1. Models
2. Stop auto attack
3. My random walk

Controls:
arrow keys - movement
z - access spell controls
click - target and turn to enemy clicked on
1 - spell 1
2 - spell 2
3 - spell 3
4 - spell 4 (spells change for each class, look at methods)
x - autoattack (continues even after an enemy dies and respawns)
c - stop autoattack (doesn't work)

As you can see, i have a long way to go. I was planning on first finishing and tuning this specifically for a human mage. BTW, there is a huge lack of comments, but each method does exactly what their name says. If you have questions, though, feel free to ask.

The second world is my mage model (sick huh?). I deleted the second part of the model from this:
http://sketchup.google.com/3dwarehou...0f&prevstart=0

Do you guys know if it's possible to delete the second shoulderpads? Or do i have to fix it in blender or something?
Attached Files
File Type: a2w WizardFTraining.a2w (13.93 MB, 33 views)
File Type: a2w humanmagemodel.a2w (873.5 KB, 16 views)
   
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Old
Delpenator
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Default 12-20-2009, 09:51 AM

Nevermind, i was able to delete the whole second part of the model in blender. Here is my new model.

BTW, does anyone know how to add a subpart to an object(ex. wizard.upper body.forearm), i'm assuming in blender or something similar, since the only parts to this model are its articles of clothing, and i need ones for his arms and legs.
Attached Files
File Type: a2w humanmagemodel.a2w (839.3 KB, 13 views)

Last edited by Delpenator; 12-20-2009 at 10:16 PM.
   
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reuben2011
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Default 12-29-2009, 01:15 PM

good luck fixing the problems!
   
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Delpenator
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Default 12-29-2009, 11:37 PM

Quote:
good luck fixing the problems!
Pffht, i don't mean to sound arrogant, but all the problems i listed there isn't my biggest problem and can easily be fixed with some time and effort.

Quote:
does anyone know how to add a subpart to an object(ex. wizard.upper body.forearm), i'm assuming in blender or something similar, since the only parts to this model are its articles of clothing, and i need ones for his arms and legs.
THIS is my real problem. Unless to cast a spell a wizard moves his cloak up and down (which he doesn't) i can't even get this game started. I guess for now, i must use the default wizard model, which really angers me.
   
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hey well now that we are talking about rpg
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belso
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Default hey well now that we are talking about rpg - 02-15-2010, 12:03 AM

how do i make it where i can't hurt my enemies by just walking by them and also how can i make it where i can hurt someone more then once when i try to hurt someone it hurts them once and then doesn't hurt them again
   
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x2495iiii
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Default 02-15-2010, 01:18 AM

That's probably an issue of collision detection and recursion, respectively.

Post your world and I'll tell you what to change.


(')>
   
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jediaction
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Default 02-15-2010, 08:59 AM

Yah post it because i would like to give you feedback and tell you everything i thought was poop but nothing is going to be poop, its jsut a metafore


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