Quote:
Originally Posted by arty-fishL
Native mouselock, if I understand what you are talking about, is possible.
This issue of the user moving the Alice window can be solved even without scripting.
The get mouse distance functions under world have a relative to something or other parameter (don't know what it says, but when it is true it is mouse distance from left/top of window, when false it is the entire screen). Just do get mouse distance [relative = false] subtract get mouse distance [relative = true], there you have the window offsets.
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sorry, I'm a noob when it comes to things like this, and what you said makes no sense. Do I make an if else statement? Say if mouse left<right then move right, else move left?