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(Sword)New Texturing Style
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sfunk
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Default (Sword)New Texturing Style - 02-15-2012, 10:45 AM

I have been messing around with blender and gimp a lot lately. I found out I could export the UV layout of my models, which I figured I could use this in gimp to do my texturing instead of doing it all in blender. Well, it worked, and I believe i'll start doing all my objects like this. It allows a more crisp texture and allows more freedom to edit the texture. So here is a new sword I modeled using a few new techniques I found out about.
Attached Images
File Type: jpg pract_sword.jpg (6.1 KB, 128 views)
Attached Files
File Type: a2c Practice_sword1.a2c (1.21 MB, 34 views)


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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x2495iiii
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Default 02-15-2012, 11:31 AM

Not bad. Could use some optimization, though. 1.2 megs is kind if high for a single model.


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jediaction
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Default 02-15-2012, 01:05 PM

Haven't had one of these for a while...

Feedback...

Practice Sword 1

Pros:


Great Texture
Good Center Axis
Cool Style


Cons:



Overall

95/100 by Chrome Games


There wasn't much wrong with this model. I didn't want to give it a 100, because it just didn't feel that easy to rotate and manipulate. It's very good, but it just quite wasn't there.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames

Last edited by jediaction; 02-16-2012 at 10:46 AM.
   
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Mr Kidnapper
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Default 02-16-2012, 12:40 AM

A sword needs subparts? I don't think so. By the way, you gettin' to this stage yet?
   
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x2495iiii
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Default 02-16-2012, 02:39 AM


Quote:
Originally Posted by Mr Kidnapper View Post
A sword needs subparts? I don't think so.


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sfunk
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Default 02-16-2012, 07:00 AM

Quote:
Originally Posted by Mr Kidnapper View Post
A sword needs subparts? I don't think so. By the way, you gettin' to this stage yet?
If you mean to the game engine and physics, sadly no. I only get to spend a few minutes here and there since I work full time and normally lots of over time on top of that, I rarely get to spend the time on my hobbies

EDIT: and Mr. K, Since you are the model connoisseur, have you thought about making tutorials on how to increase model quality in a well structured and well thought out written or documented series?


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn

Last edited by sfunk; 02-16-2012 at 07:47 AM.
   
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Mr Kidnapper
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Default 02-16-2012, 09:12 AM

In terms of modeling there are thousands of tutorials for this out there on the interwebs somewhere. If you mean specifically to suit Alice, then I haven't but I could.
Problem is, if it's teaching how to make objects I can only do it in 3ds Max, Maya, and Hexagon.
   
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sfunk
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Default 02-16-2012, 09:50 AM

How about to optimize models for the use of Alice? Such as creating proper origins, converting/creating "good" (opinionated of course) looking low poly models, splicing(splitting, parenting etc..) a model to make for easier use in Alice in general?


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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Mr Kidnapper
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Default 02-16-2012, 10:04 AM

Oh, well sure then.
   
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jediaction
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Default 02-16-2012, 10:47 AM

You guys made a good point. What was I thinking. I edited my review. Now everyone is happy.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
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