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TauTrumpsPi
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Default 12-22-2011, 07:28 AM

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Originally Posted by dakota95 View Post
could you write out how to make a variable do that step by step?
Go to World

Go to Properties

Click "New Variable"

Type in the name, and select variable type (boolean = true/false, number is number, etc)

Drag it into the coding to change the value, and to change it by adding something say "Variable set value to Variable +1


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sargentnbbranco
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Default 12-22-2011, 05:57 PM

While we're on the subject of a B-17G game, I'm trying to create one like in the level Liberators in COD 2 Big Red One. I need it so that there is an inside to the B-17 so i can walk around the plane. Can anyone do this? i know it kinda seems imposible, but can anyone try? PLEAZE?


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dakota95
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Default 12-22-2011, 06:49 PM

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Originally Posted by TauTrumpsPi View Post
Go to World

Go to Properties

Click "New Variable"

Type in the name, and select variable type (boolean = true/false, number is number, etc)

Drag it into the coding to change the value, and to change it by adding something say "Variable set value to Variable +1
thanks


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dakota95
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Default 12-24-2011, 07:24 PM

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Originally Posted by TauTrumpsPi View Post
Drag it into the coding to change the value, and to change it by adding something say "Variable set value to Variable +1
This is the part I dont understand. Can u clarify a little on exactly what I need to do? I got the rest this is just the only one I cannot figure out.


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dakota95
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Default 12-24-2011, 07:25 PM

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Originally Posted by sargentnbbranco View Post
While we're on the subject of a B-17G game, I'm trying to create one like in the level Liberators in COD 2 Big Red One. I need it so that there is an inside to the B-17 so i can walk around the plane. Can anyone do this? i know it kinda seems imposible, but can anyone try? PLEAZE?

Mr kidnapper tried to make an interior but it raised the polys to much.


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sargentnbbranco
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Default 01-03-2012, 01:09 PM

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Originally Posted by dakota95 View Post
Mr kidnapper tried to make an interior but it raised the polys to much.
ok, can i just scale it up so that i can see the inside. that would work just fine.


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dakota95
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Default 01-03-2012, 03:38 PM

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Originally Posted by sargentnbbranco View Post
but i need simultanius drop. i know how to do that. i need while bomb1 is <<>>
from plane, bomb2 move down
have you tried an iff else statement? I don't quite understand your problem, but could you say "if bomb1 is at least 10meters from b-17 then bomb2 move down? Amd do that with every bomb.


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sargentnbbranco
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Default 01-03-2012, 03:51 PM

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Originally Posted by dakota95 View Post
have you tried an iff else statement? I don't quite understand your problem, but could you say "if bomb1 is at least 10meters from b-17 then bomb2 move down? Amd do that with every bomb.
yeah, i tried that, but the plane has a big radius. in need it so that it works every time as well, no matter how tilted the plane is.


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Mr Kidnapper
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Default 01-03-2012, 04:33 PM

When you use "At least # meters away from X object", what it does is measure the absolute distance away from the object's pivot point. The only event that involves radius is when you get the object's height, width, and depth.
I also don't particularly understand what you mean by a simultaneous drop.
Do you want them all to move down all at once?
What you can do is make the bombs move down as seen by the plane, and once it leaves the cargo bay it moves down as seen by the world.
   
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dakota95
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Default 01-04-2012, 09:56 AM

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Originally Posted by sargentnbbranco View Post
ok, can i just scale it up so that i can see the inside. that would work just fine.
mr. Kidnapper posted the b-17 with the interior on the b-17 model request thread.

thank you mr. Kidnapper


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