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Basic FPS Engine
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Posts: 31
Join Date: Jul 2010
Default Basic FPS Engine - 07-10-2010, 05:30 PM

For my second Alice world I have made a basic FPS engine which includes collision detection.
A: Turn Left
W: Move Forward
D: Turn Right
S: Move Backward
Space: Jump
Click the revolver to make it shoot

I do need some help. It seems that sometimes there are dead zones for shooting the enemy, meaning if you are a certain distance a way even if you aim right at the enemy the hit doesn't register. I think it has to do with the bullet jumping instead of travling continuosly straight. The only solution I found was to slow it down. I wish I could make the bullet travel faster without having this problem. If anyone could help me I'd appreciate it. You can find the bullet's movement animation under it's method Bullet.InMotion.

I will continue to work on this world and make an advanced version that includes more actions, weapons, objects, and other things. Please feel free to give me suggestions.

Also if you havn't already, check out my first Alice world please. You can find it at this post.
Attached Files
File Type: a2w fps shoot.a2w (984.8 KB, 91 views)

Out of the 7 schools I applied for, Carnegie Mellon is the only one that didn't accept me. They wait listed me, but I hold no grudges. Alice is awesome and Claytronics , om*g. Some one should figure out how to put these two projects together. It would revolutionize not only the gaming industry, but the world... scratch that, the Universe... scratch that, the Multiverse!

Last edited by JAA; 07-10-2010 at 05:33 PM.
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