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Dameria
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Default 02-14-2010, 12:22 PM

Has anyone tried my program yet? I will put it up again on this post, just because I have made a few changes (but not enough so that the turning works yet). If you look at this version though you might see how I am trying to make the cubes move together.

Right now you can only turn the cube though, but the squares are all done and put in place.
Attached Files
File Type: a2w Rubik's_Cube(unfinished).a2w (321.2 KB, 11 views)


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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Finished working cube still needs polished
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Veryuhbull
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Default Finished working cube still needs polished - 02-27-2010, 11:47 PM

Here is a finsished working rubik's cube I made. Today i went from what i made earlier in this topic to this product. Click a square then an arrow (cone) to turn that row/column. Click the sphere then an arrow to rotate the entire cube.

I plan to add a randomizer to create puzzles some time and maybe even add tutorials or other features.

EDIT: removed out old attachment.

Last edited by Veryuhbull; 03-04-2010 at 06:28 PM.
   
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It kinda..
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King Gamer(gorit)
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Default It kinda.. - 02-27-2010, 11:57 PM

makes me want to make a world that solves rubiks cubes for you.
   
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Niteshifter
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Default 02-28-2010, 01:51 AM

Quote:
Originally Posted by King Gamer(gorit) View Post
makes me want to make a world that solves rubiks cubes for you.
Puzzle solving algorithms are really hard. I'm currently trying to make a method so that my slide puzzle solves itself using the IDA* algorithm, which is a variant of the A* algorithm, which I already know how to do, but I need to further understand how to integrate it within Alice so I'm making a world that demonstrates the A* in order to continue onto the IDA*.
   
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Dameria
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Default 02-28-2010, 09:11 AM

This is a very cool Rubik's Cube world, it seems like everything works the way it should. The only problem I have with it is you have the turning of the Rubik's Cube backwards. When I click the circle to turn the cube, and then I press up to see the top face, it turns it down so that the bottom face shows up.

Also, I was trying to solve this, and it just took way too long to turn the pieces. The way you have it is that it takes 2 steps to rotate them. The first is you have to click the cube, and the second is clicking the cone to turn it. I am currently making my own version where you only have to click the cube and then drag it in the direction you want to turn in it. Its a lot faster, and if I have time to fix it today, I might post my own version of the Rubik's Cube. Also if I finish early today I might make a randomizer so that it mixes up the cube for you (I had that idea a long time ago but just haven't put it in yet).


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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Veryuhbull
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Default 02-28-2010, 09:36 AM

Well if you don't mind me copying your mouse grab twist idea i would intergrate that into mine.

The update below fixedthe turn issue of Dameria's. Also fixed one glitchy sticker. Added a way to quickly view the entire cube with the red sphere. Added something so the cube knows when it is solved.

EDIT: removed out old attachment.

Last edited by Veryuhbull; 03-04-2010 at 06:29 PM.
   
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Dameria
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Default 02-28-2010, 11:05 AM

If you can figure out how I did it with the mouse dragging, then go ahead. But your program and mine are very different, it will not be exactly like what I have, but it still can be done with what you have so far. It would make it a lot easier to turn if you use the mouse dragging.

I am currently having problems though with how I can get the cubes to vehicle properly to each other, do you have any ideas on how I can do this? How did you get yours to vehicle to the cube being turned?


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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Veryuhbull
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Default 02-28-2010, 11:00 PM

small update. added randomizer. it occasionally breaks, but i can't find why. i spent over half an hour looking for the culprit to no avail. The mouse grab is close to working. it needs tuning. I plan to make this world so one can use either option and that needs fine tuning.

Dameria, i used a second group of objects to mark whatcube was where, then used the up, down, left, right methods to grab the right blocks. they always vehicled to the center.
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File Type: a2w rubik'_cube1.2.a2w (1.82 MB, 21 views)
   
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Niteshifter
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Default 03-01-2010, 04:24 AM

Quote:
Originally Posted by Veryuhbull View Post
small update. added randomizer. it occasionally breaks, but i can't find why. i spent over half an hour looking for the culprit to no avail. The mouse grab is close to working. it needs tuning. I plan to make this world so one can use either option and that needs fine tuning.

Dameria, i used a second group of objects to mark whatcube was where, then used the up, down, left, right methods to grab the right blocks. they always vehicled to the center.
I would like to make the suggestion that the randomizer check if the puzzle formation that it chose is solvable or not and to give a fix for it (unless you've already done that ). I ended up finding that puzzles like this can have impossible solutions for certain formations the hard way .
   
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Veryuhbull
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Default 03-01-2010, 05:52 PM

well the way it randomizes is by actually shuffling the cube quickly, twisting it the same way you would work a rubik's cube. It really should be called a "shuffler" not a "randomizer"
   
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