Alice Community  

Go Back   Alice Community > Alice 2 > Share Worlds

Reply
 
Thread Tools Display Modes
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 01-25-2010, 09:35 AM

Can i use this for my games?

Hey everybody, check out my album


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 01-25-2010, 09:53 AM

I bet he'd like that, but remember, you'd need a different equation for each object.


(')>
   
Reply With Quote
Old
dannyxowns
Guest
 
Status:
Posts: n/a
Default 01-27-2010, 02:52 PM

I tried downloading the world, but it would only download as an MPEG MP3 file. how do i fix this or download it so i can open it with alice?
   
Reply With Quote
Old
Veryuhbull
Guest
 
Status:
Posts: n/a
Default 01-27-2010, 04:24 PM

Well i'll throw in my latest Collision Decection attempt i made recently. More concept demonstration than working model.

You press space to move to the top of the cube when you are close enough. This is a very rough step up lacking animations and needs debugging/editting. My main problem is that i can't figure out a way for my passive commands to be stopped in mid-run to execute an active command. Red cube can be climbed and drop off of. Blue can climb and has nothing to pull you back down. EDIT: I added some animations.

And presummably i could distribute the grid as a method instead of placing the markers all manually.
Attached Files
File Type: a2w Collision detected via bufferzones.a2w (1.51 MB, 8 views)

Last edited by Veryuhbull; 01-28-2010 at 03:45 PM.
   
Reply With Quote
Old
Zack Strife
Senior Member
 
Zack Strife's Avatar
 
Status: Offline
Posts: 133
Join Date: Dec 2009
Location: U.S.
Default 01-27-2010, 07:49 PM

Ok, A, yes jed, you can use this. and 2, I found the problem I think, you had the program run the two checks separately at the same time, what I did was put one in the other so that way It won't cause any errors try it out
Attached Files
File Type: a2w collision detection1.02.a2w (215.7 KB, 10 views)


ファイナルファンターVII
   
Reply With Quote
Old
Veryuhbull
Guest
 
Status:
Posts: n/a
Default 01-27-2010, 08:11 PM

Oh i see what I did wrong. Zack i went back and cleared out the code and fixed the reverse method also. Now there are 5 cylinders (wanted to see if the code can handle it) and it worked fine. I put the world speed multiplyer back to regular because it doesn't need to be lowered. Although if the camera goes too fast there is potential for a slip through the detection.

Anyone have any input on my other world?
Attached Files
File Type: a2w collision detection1.03.a2w (288.8 KB, 14 views)

Last edited by Veryuhbull; 01-27-2010 at 08:20 PM.
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 01-28-2010, 07:59 AM

Well anyway, this collision is great


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
Zack Strife
Senior Member
 
Zack Strife's Avatar
 
Status: Offline
Posts: 133
Join Date: Dec 2009
Location: U.S.
Default 02-06-2010, 07:24 PM

Here I edited my collision detection, I added an endless wall and am working on a partial wall
Attached Files
File Type: a2w collision detection 2.a2w (227.9 KB, 13 views)


ファイナルファンターVII
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 02-11-2010, 02:35 PM

Well, yah, i cant use this because i would have to make a code for each object and side so...i still can but not with like big big games


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
Zack Strife
Senior Member
 
Zack Strife's Avatar
 
Status: Offline
Posts: 133
Join Date: Dec 2009
Location: U.S.
Default 02-11-2010, 02:42 PM

The endless wall would just be for if you didn't want your character to stay out of an area or something. And the partial wall I am still working on


ファイナルファンターVII
   
Reply With Quote
Reply

Tags
collision detection


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2024, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.