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Senior Member
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
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01-25-2010, 09:35 AM
Can i use this for my games?
Hey everybody, check out my album
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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Super Moderator
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
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01-25-2010, 09:53 AM
I bet he'd like that, but remember, you'd need a different equation for each object.
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Guest
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01-27-2010, 02:52 PM
I tried downloading the world, but it would only download as an MPEG MP3 file. how do i fix this or download it so i can open it with alice?
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Guest
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01-27-2010, 04:24 PM
Well i'll throw in my latest Collision Decection attempt i made recently. More concept demonstration than working model.
You press space to move to the top of the cube when you are close enough. This is a very rough step up lacking animations and needs debugging/editting. My main problem is that i can't figure out a way for my passive commands to be stopped in mid-run to execute an active command. Red cube can be climbed and drop off of. Blue can climb and has nothing to pull you back down. EDIT: I added some animations.
And presummably i could distribute the grid as a method instead of placing the markers all manually.
Last edited by Veryuhbull; 01-28-2010 at 03:45 PM.
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Senior Member
Status: Offline
Posts: 133
Join Date: Dec 2009
Location: U.S.
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01-27-2010, 07:49 PM
Ok, A, yes jed, you can use this. and 2, I found the problem I think, you had the program run the two checks separately at the same time, what I did was put one in the other so that way It won't cause any errors try it out
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Guest
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01-27-2010, 08:11 PM
Oh i see what I did wrong. Zack i went back and cleared out the code and fixed the reverse method also. Now there are 5 cylinders (wanted to see if the code can handle it) and it worked fine. I put the world speed multiplyer back to regular because it doesn't need to be lowered. Although if the camera goes too fast there is potential for a slip through the detection.
Anyone have any input on my other world?
Last edited by Veryuhbull; 01-27-2010 at 08:20 PM.
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Senior Member
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
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01-28-2010, 07:59 AM
Well anyway, this collision is great
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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Senior Member
Status: Offline
Posts: 133
Join Date: Dec 2009
Location: U.S.
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02-06-2010, 07:24 PM
Here I edited my collision detection, I added an endless wall and am working on a partial wall
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Senior Member
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
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02-11-2010, 02:35 PM
Well, yah, i cant use this because i would have to make a code for each object and side so...i still can but not with like big big games
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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Senior Member
Status: Offline
Posts: 133
Join Date: Dec 2009
Location: U.S.
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02-11-2010, 02:42 PM
The endless wall would just be for if you didn't want your character to stay out of an area or something. And the partial wall I am still working on
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