Quote:
Originally Posted by willy0227
I have been using loops for animations so far. The problem I see is that there is a delay between each time the loop runs. It seems like this is a timing issue with Alice, but maybe I am going about this the wrong way. How would I make this smoother if say I need a bird to randomly fly around the whole time the world is running?
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Create a method that makes the bird move the way you want it to and then at the top right of Alice create a new "when the world starts" event.
Right click on the event and change it to "while the world is running" and put your method it that event.