There were a whole host of problems that arose, mainly because the game wasn't designed for my collision methods. The X axis was the moving part, but it wasn't the right size or location to be for collision. Another problem was that the game world was glitchy, and didn't save half the time. I have no clue what caused it, but I have no fix. When we start working on the beta stage, we will try very hard to add collisions. I've been working on my collision engine including threaded python statements, so watch out!
'Apple Macintosh' - An anagram of 'Complaints Heap'
M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.
You're *such* a mac person.