Alice Community  

Go Back   Alice Community > Alice 2 > Share Objects

Reply
 
Thread Tools Display Modes
Old
Mr Kidnapper
Senior Member
 
Status: Offline
Posts: 442
Join Date: Feb 2011
Default 12-20-2011, 09:21 PM

A model has to be less than 10,000 polys in each subobject to fit the .ASE standard. It's not even Alice, it's just an old format. In the case of google warehouse models, they're either 100 different subobjects or 1 very large subobject. Usually the latter. Unfortunately no matter how well organized an average sketch-up user is, they tend to not understand this concept:

It's bad modeling conventions to weld an object if they don't fit the topology already, for example the little box pattern things you see on top of castle walls. They tend to increase poly count far more than necessary—they shouldn't be completely attached to the rest of the wall. I blame this lack of conventions on Sketchup's misleading hiding of edges. If some users actually knew how bad welding objects at random screwed up their model they would probably do it less. So, as the picture says, Welding: Avoid at all costs. That picture was in the sketchup tutorial from a few weeks ago.
At any rate, instead of cutting that castle into different subobjects I recommend you simply get these castle tiles and make one.


What I meant.

Last edited by Mr Kidnapper; 12-20-2011 at 09:41 PM.
   
Reply With Quote
Old
dakota95
Senior Member
 
dakota95's Avatar
 
Status: Offline
Posts: 426
Join Date: Aug 2011
Location: like I would tell you. ;)
Default 12-21-2011, 08:20 PM

Quote:
Originally Posted by Mr Kidnapper View Post
A model has to be less than 10,000 polys in each subobject to fit the .ASE standard. It's not even Alice, it's just an old format. In the case of google warehouse models, they're either 100 different subobjects or 1 very large subobject. Usually the latter. Unfortunately no matter how well organized an average sketch-up user is, they tend to not understand this concept:

It's bad modeling conventions to weld an object if they don't fit the topology already, for example the little box pattern things you see on top of castle walls. They tend to increase poly count far more than necessary—they shouldn't be completely attached to the rest of the wall. I blame this lack of conventions on Sketchup's misleading hiding of edges. If some users actually knew how bad welding objects at random screwed up their model they would probably do it less. So, as the picture says, Welding: Avoid at all costs. That picture was in the sketchup tutorial from a few weeks ago.
At any rate, instead of cutting that castle into different subobjects I recommend you simply get these castle tiles and make one.


What I meant.

cool. Could you please convert them for me?


<Insert_Signature_Here>
   
Reply With Quote
Old
Mr Kidnapper
Senior Member
 
Status: Offline
Posts: 442
Join Date: Feb 2011
Default 12-21-2011, 11:57 PM

Castle Pieces.zip
   
Reply With Quote
Old
dakota95
Senior Member
 
dakota95's Avatar
 
Status: Offline
Posts: 426
Join Date: Aug 2011
Location: like I would tell you. ;)
Default 12-22-2011, 06:51 PM

Quote:
Originally Posted by Mr Kidnapper View Post
thanks.


<Insert_Signature_Here>
   
Reply With Quote
Old
dakota95
Senior Member
 
dakota95's Avatar
 
Status: Offline
Posts: 426
Join Date: Aug 2011
Location: like I would tell you. ;)
Default 12-24-2011, 07:09 PM

Can someone convert an archer for me? Just an archer with his bow up looking like he is going to shoot.

this is an awsome archer that I'd like.

http://sketchup.google.com/3dwarehou...72&prevstart=0

The only sub-part I really need is the arrow. Please convert for me. Eventually I will learn how to use blender but for now could someone else do it for me?

Thanks in advance


<Insert_Signature_Here>
   
Reply With Quote
Old
agoldman
Guest
 
Status:
Posts: n/a
Default 12-28-2011, 10:08 AM

where are the converted models located?
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 12-28-2011, 12:52 PM

Mostly here

http://alice.org/community/showthread.php?t=7113


(')>
   
Reply With Quote
Old
TauTrumpsPi
Senior Member
 
TauTrumpsPi's Avatar
 
Status: Offline
Posts: 399
Join Date: Mar 2011
Location: The diamond layer
Default 01-01-2012, 05:29 PM

Quote:
Originally Posted by x2495iiii View Post
Go Arty!


--------------------------------------------------------------------------------------------------------------------------
I have plenty of common sense. I just choose to ignore it.
-Calvin and Hobbes

Wondering about my Avatar?
http://en.wikipedia.org/wiki/Tardigrade

Wondering about my username?
http://www.youtube.com/watch?v=jG7vhMMXagQ
   
Reply With Quote
Old
arty-fishL
Senior Member
 
arty-fishL's Avatar
 
Status: Offline
Posts: 1,878
Join Date: Mar 2008
Location: In the corner of your eye
Default 01-01-2012, 09:07 PM

Quote:
Originally Posted by TauTrumpsPi View Post
Go Arty!
Hooah!


█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█
█░░▓░░░░░░░▓░░░░░░░░░░░▓▓░░▓░░░░░░▓░░░▓░░░░█
█░▓░▓░▓▓▓░▓▓▓░▓░▓░░░░░░▓▒▒░░▒░░▓▓░▓▓▓░▓▒░░░█
█░▓▓▓▒▓▒▒▒░▓▒▒▓▓▓▒▓▓▓░▓▓▓░░▓░░░▓▒▒▓▒▓▒▓▒░░░█
█░▓▒▓▒▓▒░░░▓▓░░▒▓▒░▒▒▒░▓▒▒░▓▓░▓▓▒░▓▒▓▒▓▒░░░█
█░▓▒▓▒░▒░░░░▒▒▓▓▓▒░░░░▓▓▒░░░▒▒░▒▒░░▒░▒▓▓▓░░█
█░░▒░▒░░░░░░░░░▒▒▒░░░░░▒▒░░░░░░░░░░░░░░▒▒▒░█
█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█

I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬
   
Reply With Quote
Old
dakota95
Senior Member
 
dakota95's Avatar
 
Status: Offline
Posts: 426
Join Date: Aug 2011
Location: like I would tell you. ;)
Default 01-23-2012, 03:43 PM

BUMP

Can someone convert an archer for me? Just an archer with his bow up looking like he is going to shoot.

this is an awsome archer that I'd like.

http://sketchup.google.com/3dwarehou...72&prevstart=0

The only sub-part I really need is the arrow. Please convert for me. Eventually I will learn how to use blender but for now could someone else do it for me?

Thanks in advance


<Insert_Signature_Here>
   
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2024, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.