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labtek9
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Default Star Wars (So Far) - 09-28-2009, 09:10 AM

My star wars Game

(so far)
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x2495iiii
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Default 09-28-2009, 12:58 PM

Definitely interesting. I think that instead of using a lot of stacked cylinders, you should probably use one "re-sized from top to bottom" cylinderfor the lightsaber. To demonstrate, I've posted an altered copy of your world below. if you have any questions, feel free to ask.
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labtek9
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Default 09-28-2009, 01:21 PM

Quote:
Originally Posted by x2495iiii View Post
Definitely interesting. I think that instead of using a lot of stacked cylinders, you should probably use one "re-sized from top to bottom" cylinderfor the lightsaber. To demonstrate, I've posted an altered copy of your world below. if you have any questions, feel free to ask.
I thank you much it makes more sense your way (kind of) but i would like to know if there is a way for the enemies to have a CPU mind of their own

and thanks again for the lightsaber


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labtek9
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Default New Version - 09-28-2009, 05:31 PM

the newest version
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Default 09-28-2009, 08:50 PM

CPU mind of their own.....the short answer is no, since there's really no such thing as a computer having a mind of its own. All computers follow instructions given to them by a programmer (or a user).

You could write a series of conditional statements that make the computer behave the way you'd like it to in certain situations. For example,

if player is at least 2 meters away from enemy
enemy shoot at player
else
enemy punch player

could be written to decide which attack the computer uses depending on the player's distance from the enemy.
   
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Default 09-29-2009, 06:13 AM

Thanks ive been thinking and im going t make an enemy have a method called Win were it is going to be moving to points i set up so it does not move through the walls and if it sees you, in its ??? meter area it will shoot you, it will stop running and fight you ive been thinking it through during this messeage and it shouldn't be very hard Thankyou


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Default 10-04-2009, 07:03 AM

New version v.1.0.0.0.2
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