Quote:
Originally Posted by arty-fishL
The animation has a "squareTarget" parameter. Just set that to a square that you want to explode, or set it to the explosion object itself and when you play the world, whatever "squareTarget" is set to will explode.
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Yeah, that's because the explosion in the community pack was taken from that one top-down shooter world I was making way back when. The squaretarget allows for the original explosion to refer to a potentially infinite amount of simple squares, meaning infinite explosions but only one set of textures.