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A* pathfinding demo
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Niteshifter
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Thumbs up A* pathfinding demo - 03-22-2010, 09:37 PM

Thanks to zenteo's idea of merging a 2D array into a 1D list, I can now do pathfinding with nodes

The A* (pronounced A star) pathfinding algorithm basically has the computer calculate a path from one position to another by itself AND have it avoid obstacles . It's not all that complicated, however in Alice it is (because I have a limited use of arrays, classes, etc.).

First version is out. It's got a few bugs in it and is very slow, so I doubt anyone would want to implement it into something at the moment. This one shows an example of a bug and it's slowness (it should complete in about 105 seconds from the time play is pressed).
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File Type: a2w AStarDemo.a2w (864.2 KB, 36 views)

Last edited by Niteshifter; 03-24-2010 at 12:34 AM.
   
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Niteshifter
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Default 03-23-2010, 12:44 AM

Finished the main search algorithm, now I need to modify how it reconstructs the path it's made (the way I did it didn't work the way it was supposed to )

Unfortunately, I had to deprecate a few things in order to make it work properly, including the array merging. Apparently, there's a bug with the "last item in list" function; it always returns NaN or null.

Now I just need to figure out where I put my reference for reconstructing .
   
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Niteshifter
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Default 03-23-2010, 10:39 PM

Finished! Just got to do some testing and cleaning up and then I'll upload
   
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King Gamer(gorit)
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Default 03-23-2010, 10:40 PM

Quote:
Originally Posted by Niteshifter View Post
Finished! Just got to do some testing and cleaning up and then I'll upload
Sounds cool.
   
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Niteshifter
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Default 03-24-2010, 12:31 AM

Uploaded first version.
   
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jediaction
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Default 03-24-2010, 09:05 AM

i did not get what to do


Website: www.salokingames.com
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Last edited by jediaction; 04-09-2010 at 08:08 AM.
   
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