Quote:
Originally Posted by x2495iiii
I thought Dameria had already answered a pac-man like question...
In any case, here's his maze example:
http://www.alice.org/community/showthread.php?t=4301
which shows how he was able to make a maze with collision detection-y walls. Notice he used squares in front of the physical walls, so you don't need physical walls for his system to work, just transparent squares (like you wanted).
Any questions you may have would be best answered by him, but if he doesn't see this, I can give it a college try.
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Very useful thread. I found some good information and codes. can I use it for my games too? really thanks for sharing this.