Quote:
Originally Posted by sfunk
Use a world variable. Make it a object variable. Make it a list as well. Put each object you want collision with in the list. That's one way to do it.
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Hmmm...thats basically not the only way. One of my friends figured it out but i cant. A method different than urs. Thats why im asking here. I have everything i need but i miss it out rarely.