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Default 12-11-2009, 02:12 PM

That's difficult to keep track of, as the 3d text has a weirdness about it which make resizing and resetting text somewhat erratic.

I suppose I'd find out exactly how long the text has to be to go off the screen by having a number variable set it's value to some too long text, then have a method which checks your text when it changes to make sure it's not too long, and resizes it from left to right if it is.

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