Thread: Final Project
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Default 05-04-2010, 07:21 PM

Originally Posted by x2495iiii View Post
If you click the sky on your world, the world itself will be selected. While the world is selected, click the functions tab to see the nice selection of functions included with Alice. Two of those are random number and sin [a]. My idea was to have the fish move back and forth, while at the same time moving up and down in a sin curve to simulate a wavy pattern (this is actually one of the assignments in the textbook, see if you can find it for more info), then adding a random number in there somewhere to make it look less mechanical (where you add it depends on your taste, you could add it in the duration to make him move faster or slower randomly, you could add it in the back and forth motion to make it look less like he's just swimming the same bounding path over and over, etc.)
thanks again.

I've hit a speed bump in all this.
I put several invisible squares around the "seafloor" and used the squares as collision models (so if the fish get within X distance of them they will turn around)
They aren't really doing that, several of them end up going through both the seafloor wall and the invisible squares.
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File Type: jpg alice_project.jpg (21.9 KB, 83 views)

Last edited by MunnyMike; 05-04-2010 at 07:25 PM.
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