Quote:
Originally Posted by ("Robby")
Ok I new it was the condition thing but I looked at it over like 30 times and I can't find the error.
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In your Event
While fighter2.Condition Dead
disable the call to the procedure fighter2.Die3 in the During: and place it in the End: portion of the event, i.e.,
While fighter2.Condition Dead is true
Begin:
During:
End: fighter2.Die3
This removes the error message you were getting, however I'm not sure if it has other implications for your game.
Good luck,