Thread: 3D math help
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reuben2011
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Default 05-24-2011, 05:13 PM

Quote:
Originally Posted by arty-fishL View Post
This may either sound like a very advanced question, or a stupid one; but has anybody got any idea how to convert quaternion, Euler angles, roll pitch yaw etc to plain xyz degree angles?
Do you mean in Alice or in general?

EDIT: By xyz angles, would finding the "3d" angle of the tip of the cone be an example?

EDIT 2: I found this nice website with more "down-to-earth" examples and explanations: http://programmedlessons.org/VectorL...rIndex.html#10. It's all about 3D computer graphics and the math behind it.


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Last edited by reuben2011; 05-24-2011 at 05:22 PM.
   
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