07072011, 02:16 AM
should I reveal the secret we have all been looking for? or make you figure it out on your own? :P (i'll eventually get an explination up of how to do it, but I want to make sure it's 100% full proof before misleading anyone)(I have only got to check two objects so far, and it seems to work, but im going to make one more model check before explaining)
EDIT: alright, this is what I have found out about Blender, the worlds origin(or where the x,y,z axes meet) is what sets the final pivot point(axes) of an object. so the only possible way I have found (after using all types of constraints and transformations) in blender. so this pretty much the only way you can do it. you have to place all the object at the center of the blender universe to get a perfect axes on an object with subparts. I will make a quick video on what I mean if anyone doesn't understand
If you are stuck on a project, check out the tutorials I made here at this link:
http://alice.org/community/showthread.php?p=36778#post36778
There are lots of tutorials on it so far, including some youtube videos, check it out
Or..
Go to my youtube channel to check out my alice 2.2 tutorials I have there..
http://www.youtube.com/user/sfunk1992?feature=mhsn
Last edited by sfunk; 07072011 at 03:00 AM.
