Thread: explosion
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Default 05-14-2012, 10:52 PM

Quote:
Originally Posted by arty-fishL View Post
The animation has a "squareTarget" parameter. Just set that to a square that you want to explode, or set it to the explosion object itself and when you play the world, whatever "squareTarget" is set to will explode.
Yeah, that's because the explosion in the community pack was taken from that one top-down shooter world I was making way back when. The squaretarget allows for the original explosion to refer to a potentially infinite amount of simple squares, meaning infinite explosions but only one set of textures.


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