Quote:
Originally Posted by MrMoke
That is where some advanced features come into play. Create a Boolean variable. Then create a new event, and modify it into a while the variable is true, perform the wing flap. Whenever you set the variable to true, the wing-flap method will run. When you set it to false the wing-flap method stops.
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Great Answer!
Remember the flap method you use in the event should not have a loop in it. The event will be called repeatedly whenever the variable described above is true.
The original problem comes from the fact that you created some form of a "do this forever" loop because you wanted the wings to keep flapping. There are a couple of ways to get around this but the event described above is the simplest and in general the best performing.
I mention this because you should understand why Alice was acting the way she was.
Mark