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ferriwheel stop and run
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suvadhun
Junior Member
 
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Posts: 2
Join Date: Oct 2019
Default ferriwheel stop and run - 10-30-2019, 10:26 PM

Hello,
thanks i found something about this code but will you please go to more details. thank you.
Quote:
Originally Posted by debussybunny563 View Post
Use boolean variables to control that.

Basically,
Events
When <key> is typed
--<world.variable> set value to <true>
When <other key> is typed
--<world.variable> set value to <false>
Method
While <world.variable>
--car.move

Upload the world as an attachment and I'll show you more specifically.
   
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