Quote:
Originally Posted by antmj2317
Ok, so the question is how to use events
Step 1: add an object to the world, any object, you can even use the camera if you want
Step 2: in that object's procedures, add a keyeventlistener method to your code
Step 3: drag an if block inside the key listener and select 'true'
Step 4: select the arrow next to 'true' and select 'keyevent e =' then proceed to select whatever key you wish to bind to whatever action
This is in the alice 64 build, I also noticed you cannot direct OTHER objects by adding a keylistening to the scene, in other words, the listening must be added to the object itself, as it would be a class level listener.
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you can also use "e is key (choose a key)" instead of keyevent e=
thanks so much! I started a thread myself trying to figure out how to do that. no one knows how.