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Join Date: Oct 2013
Location: Northern Virginia
Default 05-06-2015, 07:49 PM

Originally Posted by john316 View Post
That's the problem I'm completely clueless on how to do that. There is no ''When'' method for example, when arrow pointer is at or = to object parameter , move this many spaces. I'll still try to figure it out.
Use something like:

SpinnerV (a number variable) set value to random number (how every many spinner sections there are)

Spinner turn left .25 (or whatever number works) * spinnerV

This is a basic outline for what to do... all the exact amounts ill let you figure out.

Stuff + Other Stuff + Different Other Stuff = Things :)

My best Alice game:

Clash of the Cubes (an arena fighting game):
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