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Dameria
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Posts: 976
Join Date: Sep 2009
Location: United States
Default 05-02-2010, 04:42 PM

I was actually just now talking with x2495iiii about a collision detection that I might be able to implement here, but it would take a LONG time to put up all the walls. Even once I put all the walls and write the code for a lag-free collision detection on such a big map (I have a theory on how to do it), there would still probably be a LOT of glitches/bugs that I would have to work out. Game companies hire game testers to test their collision detection for them. The testers literally spend hours trying to go through walls and holes in the ground.

Maybe I can put the collision detection in, and then start a new thread publishing it and asking you guys to be my testers and to show me where.


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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