Thread: HALO - in Alice
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Arrow 01-25-2011, 10:57 AM

The fps is on his website in his comment.

Halo can be fixed, just put a small pause duration into any infinite loops, it will reduce effieciency (as in how well they work, not how unlagged) of some things, but increase playability and therefore increase overalll efficiency. You can decrease lag if you use the JOGL renderer rather than Direct X, but then the quality isnt as good.

Ive only got a 2.6 GHz proccessor and 2 GB of RAM, which is good, but nothing compared to a 3.6GHz i7 or whatever it is.


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