Quote:
Originally Posted by john316
That's the problem I'm completely clueless on how to do that. There is no ''When'' method for example, when arrow pointer is at or = to object parameter , move this many spaces. I'll still try to figure it out.
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Use something like:
SpinnerV (a number variable) set value to random number (how every many spinner sections there are)
Spinner turn left .25 (or whatever number works) * spinnerV
This is a basic outline for what to do... all the exact amounts ill let you figure out.