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Default 04-11-2011, 04:21 PM

Originally Posted by chaoslemon View Post
Edit: I should mention the camera moves 30 meters up when you win, or 30 meters down when you lose. I think I'm just going to say "click the reset button to try again" without having to reset values via function and dummies. I haven't gotten the win or lose screens made yet but I will as soon as I get the camera to move as SOON as either value is 0.
Oh, I see now. What about a event that says....

//While player isnt dead

while (playerHealth > 0){
enemy attack Sequence

//This part assumes the player has died
world Restart?

The restart method sends everything back to their original positions and starts the game again.

after that, when the player dies,
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