View Single Post
New Experiments
Senior Member
zero00's Avatar
Status: Offline
Posts: 300
Join Date: Oct 2009
Default New Experiments - 07-03-2012, 12:48 PM

-Enemy Bullet Shooter from the Robotron-Like Game added (24 Enemy Bullets can be onscreen at once). Press 1 to fire.

-Enemy Bullets change properties before being fired. This means multiple enemies can fire different types of bullets by using only one bullet shooting object.
(To change bullet types, go to EnemyBulletShooter's EntityShoot method. Watch the "type" local variable, and change it to 0 or 1. If you do this ingame, it is recommended to wait until no bullets are onscreen.)

-Enemy Bullet Shooter's "Fire Rate Controller" removed. Bullets are shot ridiculous fast.

-Press 3 to Clear Screen of enemy bullets.

-Seeker's body absorbs bullets.
Attached Files
File Type: a2w StartHere_V2.a2w (5.49 MB, 6 views)

==============Some of my Games and Ideas===========

Sky Warrior:
Health Bars:
Sky Warrior: Dual Force:

Want to make your own space game?
Reply With Quote