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online multiplayer
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arty-fishL
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Arrow online multiplayer - 06-28-2010, 05:29 PM

Ive got two methods of doing this that I am working on.
One uses an ftp connection, but this is slow and can be unreliable, say the server is down, like mine is now.
The other forms a direct connection using sockets and ports and stuff between the computers. This seems to be much faster and is not affected if the server is down (cos its a host-client thing, there is no server). Problem is, so far this requires users to know the other persons connection details, ive got to work on this, and Alice freezes when trying to start the script. The python interpreter doesnt freeze on me, but Alice is less reliable.
So I will post again when I get things working more.


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬
   
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