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Object orientation in Wings3D.
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Default Object orientation in Wings3D. - 10-11-2006, 05:40 PM

I have no idea, having only heard of Wings3D from your post a couple of days ago. In 4DBlue you would move the pivot point, but I did a word search of the Wings3D manual and couldn't find a similar term. In Smooth Teddy you actually have to be sure to draw the shape initially in the right orientation. Why don't you post the question in the Wings3D forum and see what answers you get?

In the meantime, just make a note (say as a comment) of what the actual Alice directions correspond to for your main object - i.e. "Alice forward is <object> left", etc. and then use the same convention for the sub-objects and "as seen by <object>" in the commands.
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