Thread: SB Redone
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Default 03-06-2011, 05:45 PM

The glowtorch was a static flame that, though animated, moved with the turret, making it look less like a jet of flame and more like a triangular lightsaber.

This flamethrower, being made of several different "flames" moves more like a real jet of flame would.

By the way, I tweaked the flamethrower animation to make the flame jet more consistent, longer, and more vibrant. Yay me.

As for enemies, yes, I'm paving the way for them to be added to the game. My plan it to basically use the same methods I'm using now for the squares, but with a list of enemies as the potential colliders. If I do this right, I should be able to (literally) fill the screen with enemies that can be destroyed simultaneously or one at a time with nearly instantaneous collision recognition.
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