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Posts Made By:
Zack Strife
Forum:
Share Objects
09-10-2011, 04:36 PM
Replies:
14
Metal Gear!
Views:
34,580
Posted By
Zack Strife
After Arty gets his gloo out into the forums I...
After Arty gets his gloo out into the forums I will be able to create more people and objects.
Future projects.
(Those that need Gloo)
Genomes (all types, hopefully with finished AI)
"Liquid!"...
Forum:
Share Objects
09-10-2011, 12:01 PM
Replies:
14
Metal Gear!
Views:
34,580
Posted By
Zack Strife
http://www.youtube.com/watch?v=omWcj726sSs ...
http://www.youtube.com/watch?v=omWcj726sSs
This is x's tutorial, there is another if you go into the "How to import objects into Alice" thread
Forum:
Share Objects
09-09-2011, 09:38 PM
Replies:
14
Metal Gear!
Views:
34,580
Posted By
Zack Strife
hm It's the way that It's done on X's video, I...
hm It's the way that It's done on X's video, I believe that the texture problem is created in Blender. How do you convert from Sketchup?
And BTW thanks for all of the positive comments, everyone
Forum:
Share Objects
09-09-2011, 01:53 PM
Replies:
14
Metal Gear!
Views:
34,580
Posted By
Zack Strife
Well, I don't know how to convert it so it can...
Well, I don't know how to convert it so it can accept textures. I go through Blender than Biturn, so it doesn't accept textures. How would I be able to fix that?
Forum:
Share Objects
09-09-2011, 05:51 AM
Replies:
14
Metal Gear!
Views:
34,580
Posted By
Zack Strife
:D Lol! thats Funny! I dont have A blond Clone...
:D Lol! thats Funny! I dont have A blond Clone yet, but There is a space in the cockpit
Can you tell me a good program that I can use To make a subpart hierarchy? I'm working that on another...
Forum:
Share Objects
09-08-2011, 08:02 PM
Replies:
14
Metal Gear!
Views:
34,580
Posted By
Zack Strife
Metal Gear!
Here is a model I made of Metal Gear Rex, based off of referencing from Metal Gear Solids Portable Ops+ and Twin Snakes. I realize that the Part Origins are off, that's because I made it in Sketchup....
Forum:
The Lounge
09-08-2011, 03:02 PM
Replies:
14
1,111 Posts!
Views:
27,452
Posted By
Zack Strife
Meh. :p JK, but I didn't mean to come off that...
Meh. :p
JK, but I didn't mean to come off that way.
Forum:
The Lounge
09-08-2011, 02:32 PM
Replies:
14
1,111 Posts!
Views:
27,452
Posted By
Zack Strife
no problem!
no problem!
Forum:
The Lounge
09-06-2011, 06:37 PM
Replies:
14
1,111 Posts!
Views:
27,452
Posted By
Zack Strife
Meh is a slang word that is usually used to show...
Meh is a slang word that is usually used to show apathy and/or indifference
By the way congrats on the 1,111 posts
Forum:
Works-In-Progress
09-05-2011, 03:06 PM
Replies:
28
Arty-fishL scripter
Views:
81,503
Posted By
Zack Strife
The closest I can get to what I want is basically...
The closest I can get to what I want is basically to make them almost invisible (like .1 opacity) but the background doesn't bend with the character. I guess Ill just have to live with that, ps is...
Forum:
Works-In-Progress
09-04-2011, 10:07 PM
Replies:
28
Arty-fishL scripter
Views:
81,503
Posted By
Zack Strife
I'm just curious, is there a way to apply a, sort...
I'm just curious, is there a way to apply a, sort of distorted invisibility effect (like MGS's stealth camouflage) through direct programming?
Forum:
Share Objects
04-27-2011, 08:48 PM
Replies:
5
Clouds
Views:
11,331
Posted By
Zack Strife
Thank you! I am definitely going to use these
Thank you! I am definitely going to use these
Forum:
Share Objects
04-22-2011, 03:17 PM
Replies:
5
Clouds
Views:
11,331
Posted By
Zack Strife
Clouds
I have a cloud texture I want to use, but it's a white on black texture, and I don't have photoshop or anything that could make the black part clear, so if anyone has a photo editor, than could they...
Forum:
How do I...?
04-16-2011, 08:41 PM
Replies:
7
Resize a shape in one dimention
Views:
12,105
Posted By
Zack Strife
after you put the method down, go under more...,...
after you put the method down, go under more..., and find dimension, this will let you stretch it in only one dimension.
Forum:
Share Worlds
03-22-2011, 07:18 PM
Replies:
389
Resident Penguin
Views:
888,130
Posted By
Zack Strife
So are you done working on this? because I...
So are you done working on this? because I really like it, and I wanted to know if you were going to update it :confused:
Forum:
Share Worlds
03-22-2011, 05:14 PM
Replies:
642
Poll:
HALO - in Alice
Views:
799,689
Posted By
Zack Strife
It went pretty good, but the game is still pretty...
It went pretty good, but the game is still pretty slow on my computer
Forum:
Share Worlds
03-22-2011, 02:35 PM
Replies:
642
Poll:
HALO - in Alice
Views:
799,689
Posted By
Zack Strife
k Ill try it
k Ill try it
Forum:
Share Worlds
03-21-2011, 04:17 PM
Replies:
642
Poll:
HALO - in Alice
Views:
799,689
Posted By
Zack Strife
Hey, do you think that you could post a version...
Hey, do you think that you could post a version that doesn't have sound, because It won't let me play it, for some reason my Alice won't allow sounds longer than a few seconds to be played, it gives...
Forum:
Share Worlds
03-18-2011, 01:47 PM
Replies:
2
Time Engine
Views:
11,591
Posted By
Zack Strife
Isn't anybody even going to view it?
Isn't anybody even going to view it?
Forum:
Share Worlds
03-18-2011, 12:55 PM
Replies:
8
Clock Problem
Views:
14,478
Posted By
Zack Strife
no problem
no problem
Forum:
Share Worlds
03-18-2011, 11:47 AM
Replies:
8
Clock Problem
Views:
14,478
Posted By
Zack Strife
I found out the problem, it was a glitch with the...
I found out the problem, it was a glitch with the hour variable, I deleted it and made a new one, and it worked fine here ill post it
Forum:
Share Worlds
03-18-2011, 08:22 AM
Replies:
2
Time Engine
Views:
11,591
Posted By
Zack Strife
Time Engine
This is a day/night cycle engine that Ive been working on I would like some feedback on it, and if there are any glitches than let me know. It is set a little slow, about 1/60 of Earth's day/night...
Forum:
Share Worlds
02-25-2011, 08:25 PM
Replies:
22
collision detection
Views:
31,599
Posted By
Zack Strife
I started working on my collision again, you...
I started working on my collision again, you still have to make a code for each object, and I made some collision for a house though it is still glitchy, just dont go at it from the corners
Forum:
Share Worlds
08-02-2010, 08:04 PM
Replies:
9
4 Ways to Count Health
Views:
19,407
Posted By
Zack Strife
Is it ok if i make some changes to your health...
Is it ok if i make some changes to your health bar for my game
Forum:
How do I...?
07-30-2010, 04:00 PM
Replies:
4
Conversion trouble
Views:
9,541
Posted By
Zack Strife
Yeah, I usually delete them after I import it. ...
Yeah, I usually delete them after I import it. Thank you, you helped me out a lot. I was getting very irritated when I would try to import something and it would give me an error.
Showing results 1 to 25 of 133
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