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Forum: Works-In-Progress 03-05-2012, 12:27 AM
Replies: 36
Views: 30,532
Posted By x2495iiii
Okay, here goes: Still improving, but it's...

Okay, here goes:

Still improving, but it's too hard now. Since the zombies can easily sneak up behind you and the cheapest GOOD weapon is the shotgun, which I couldn't get without cheating (nice...
Forum: Works-In-Progress 03-04-2012, 05:44 PM
Replies: 36
Views: 30,532
Posted By x2495iiii
My apologies, I downloaded it then got...

My apologies, I downloaded it then got distracted.

I'll shower you with constructive criticism later today. After I'm done with work and exams.
Forum: Works-In-Progress 03-01-2012, 04:48 PM
Replies: 36
Views: 30,532
Posted By x2495iiii
Ooh, hype. Don't disappoint us, Mr. Name.

Ooh, hype.

Don't disappoint us, Mr. Name.
Forum: Works-In-Progress 02-20-2012, 04:26 PM
Replies: 36
Views: 30,532
Posted By x2495iiii
Yeah, giant, screenbreaking pics make everything...

Yeah, giant, screenbreaking pics make everything easier.
Forum: Works-In-Progress 02-19-2012, 02:58 PM
Replies: 36
Views: 30,532
Posted By x2495iiii
There aren't any 3d muzzle flashes that I know...

There aren't any 3d muzzle flashes that I know of. I use 2d explosion frames turned to face the camera to simulate muzzle flashes.

You could use some of the fire objects in a cross pattern to make...
Forum: Works-In-Progress 01-25-2012, 09:19 PM
Replies: 36
Views: 30,532
Posted By x2495iiii
That's another thing that'd help. Some kind of...

That's another thing that'd help. Some kind of gauge for when the bullets are hitting the zombies. A flinch or an impact mark or a damage indicator above their heads would be nice.
Forum: Works-In-Progress 01-25-2012, 01:00 PM
Replies: 36
Views: 30,532
Posted By x2495iiii
Looking very nice so far! The gameplay is...

Looking very nice so far!

The gameplay is simple, it has goals that keep you playing, the weapon selection is still very nice, the weapon balance is an excellent addition, and the little details...
Forum: Works-In-Progress 01-19-2012, 04:51 PM
Replies: 36
Views: 30,532
Posted By x2495iiii
Your call. It'll mean less zombies onscreen at...

Your call. It'll mean less zombies onscreen at once, and you'll have to make your own, since zombies don't typically stroll like the built-in walking people do.
Forum: Works-In-Progress 01-09-2012, 08:08 AM
Replies: 36
Views: 30,532
Posted By x2495iiii
Shotty up close should be a one hit kill for at...

Shotty up close should be a one hit kill for at least the first five waves or so. Careful not to upgrade the zombies' speed too much, or they'll all be able to just run up and kill the player at the...
Forum: Works-In-Progress 01-08-2012, 10:55 PM
Replies: 36
Views: 30,532
Posted By x2495iiii
Interesting. I like the weapon selection,...

Interesting.

I like the weapon selection, and the mechanics seem promising. The concept of invisible weapons is interesting too. Are they mime guns? Are the zombies just hallucinations and his...
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