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Forum: Works-In-Progress 08-27-2010, 05:25 AM
Replies: 86
Views: 60,608
Posted By x2495iiii
Alright, here's the latest build. This one...

Alright, here's the latest build. This one contains an experimental sprite that holds 20-something frames of animation of the spidertank walking forward. This allows me to place several moving...
Forum: Works-In-Progress 08-25-2010, 10:55 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Yeah, the edge will be the boundary.

Yeah, the edge will be the boundary.
Forum: Works-In-Progress 08-22-2010, 12:19 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Responses in bold. I'd also like to add that...

Responses in bold.

I'd also like to add that it is a common tactic in video games to make the sniper rifle a weapon with a long, thin range but high damage (many times an instant kill) upon...
Forum: Works-In-Progress 08-21-2010, 01:51 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
It isn't? How so?

It isn't? How so?
Forum: Works-In-Progress 08-20-2010, 11:55 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Notes: +Working on game map. I've been...

Notes:

+Working on game map. I've been working with an emphasis on visual quality, so I'm trying to make the map look much better than the blocky textures for the ground that come with Alice. It's...
Forum: Works-In-Progress 08-19-2010, 11:23 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Robots don't need scopes. They have robot vision....

Robots don't need scopes. They have robot vision. And I classified it as the sniper cause the sniper's generally the precision-oriented one-hit kill from any distance, but at the cost of speed, ammo,...
Forum: Works-In-Progress 08-19-2010, 02:53 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Yup, that's the one. At some point I'm adding...

Yup, that's the one. At some point I'm adding enemies that'll be tougher and faster so the Rosethorn won't be as helpful, though. Against drones, however, it's a killer.
Forum: Works-In-Progress 08-19-2010, 01:33 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
First one's the SWAG (Machine Gun) Second...

First one's the SWAG (Machine Gun)

Second one's the Rosethorn (Sniper Rifle)

Third one's the Shardsplitter (Shotgun)

Fourth one's the Glowtorch (Flame Thrower)

Also, spider tank's too...
Forum: Works-In-Progress 08-19-2010, 12:05 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Hmm. From what I can see, armor piercing bullets...

Hmm. From what I can see, armor piercing bullets do indeed spark very nicely when they go through metal. However, that spark travels on nearly the same plane as the metal, so it wouldn't be...
Forum: Works-In-Progress 08-19-2010, 11:30 AM
Replies: 86
Views: 60,608
Posted By x2495iiii
You mean for bullets? Sparks wouldn't do. Plus, I...

You mean for bullets? Sparks wouldn't do. Plus, I don't know about the other people (person?) playing this, but I don't have any problems knowing when the bullets hit the tank.
Forum: Works-In-Progress 08-19-2010, 06:09 AM
Replies: 86
Views: 60,608
Posted By x2495iiii
Developer's Notes: +Added buzz saws to both...

Developer's Notes:

+Added buzz saws to both tanks. They look more menacing now. Very pleasing.

+Added the effect of sparks flying from the buzz saws when they reach the sleight. Despite only 5...
Forum: Works-In-Progress 08-18-2010, 10:15 AM
Replies: 86
Views: 60,608
Posted By x2495iiii
Class in an hour, got to be quick. +Added a...

Class in an hour, got to be quick.

+Added a spotlight over the cursor icon.

+Made the world EVEN lighter

+Added an experimental flare (F key). Flickers a bit, but definitely makes it easier...
Forum: Works-In-Progress 08-18-2010, 05:35 AM
Replies: 86
Views: 60,608
Posted By x2495iiii
No new version today, though I did spend some...

No new version today, though I did spend some time fixing the weapon switching method. Instead, I was working on adding some new content to the game. I was browsing for free models when I came across...
Forum: Works-In-Progress 08-17-2010, 03:56 AM
Replies: 86
Views: 60,608
Posted By x2495iiii
Thanks. I actually made the world lighter in the...

Thanks. I actually made the world lighter in the next version, cause I was having the same problem. Hopefully you'll like it.



Thanks Dameria. I don't recall ever getting that error, but I'll...
Forum: Works-In-Progress 08-15-2010, 03:26 AM
Replies: 86
Views: 60,608
Posted By x2495iiii
Here's the newest. +New loading screen. Much...

Here's the newest.

+New loading screen. Much easier on the eyes. Made it with three iterations of a desaturated noise filter.

+Fixed the Shardsplitter...mostly. Weapon fire works, piercing...
Forum: Works-In-Progress 08-13-2010, 09:07 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
That'll come last, as I enjoy not having to work...

That'll come last, as I enjoy not having to work hard to test my gameplay elements, and staying alive adds work.
Forum: Works-In-Progress 08-13-2010, 08:43 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
? No I haven't. At least not that I recall....

?

No I haven't. At least not that I recall. It won't switch until the world is finished loading, though, so maybe that's it.

I guess I can take another look though.
Forum: Works-In-Progress 08-13-2010, 03:29 AM
Replies: 86
Views: 60,608
Posted By x2495iiii
Latest latest version. Experimenting with...

Latest latest version. Experimenting with lighting effects. Got the world much darker, the tank moving faster, a muzzle flash, light from the guns firing, light from the tanks exploding, and a much...
Forum: Works-In-Progress 08-12-2010, 10:42 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Latest version. All features listed above, plus...

Latest version. All features listed above, plus one more.

+ Added damage-induced slowness for enemy tanks. Pouring a clip into a charging tank is definitely going to slow it down.
Forum: Works-In-Progress 08-12-2010, 06:28 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Oh hey I got the backup working. +Changed...

Oh hey I got the backup working.

+Changed the collision system for the rosethorn beam so that grazing shots only damage the tanks, not instantly destroy them.

+Moved the camera up higher for a...
Forum: Works-In-Progress 08-12-2010, 02:11 AM
Replies: 86
Views: 60,608
Posted By x2495iiii
Ha. Nice. Ouch. Sorry about that. It...

Ha. Nice.



Ouch. Sorry about that. It runs slow on my compy too, but I figured I'd just deal with it. I'm saving my money for college, so upgrades will have to wait.

Plus, I'm not even sure...
Forum: Works-In-Progress 08-11-2010, 01:22 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Responses in bold. Thanks for the feedback. And...

Responses in bold. Thanks for the feedback. And Dameria, my guess is your collision detection system would completely outdo simultaneous functions for one character colliding with walls and objects,...
Forum: Works-In-Progress 08-10-2010, 08:53 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
it's not just parameters, it's running the same...

it's not just parameters, it's running the same calculation with different variables at the same time using only one function instead of one for each query or one at a time.

So, say you have a...
Forum: Works-In-Progress 08-10-2010, 08:39 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Yeah I was thinking about a different loading...

Yeah I was thinking about a different loading screen, just I'm not sure what to make yet.

+Rosethorn accuracy is fixed now thanks to a cool mathy formula I thought up when I was half-asleep. Works...
Forum: Works-In-Progress 08-10-2010, 01:29 PM
Replies: 86
Views: 60,608
Posted By x2495iiii
Not anymore.

Not anymore.
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